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Edited by AH1N1#2289 on 10/23/2012 12:06 AM PDT
Suggestion? You are joking, yours update isn't live even 2 weeks and you already nerf it cause of army of noobs and retards. Honestly, me and my friends have challenge on mp6 already, on mp7 killing uber bssess is almost imposible. But well...it's the goal! We can't beat mp8, so we need to farm, gear etc. What a shame...for what the hell you make new "hard levels" if u nerf it after each complain. Go to hell
If you want build diversity, then you should looking to add more legendaries, because atm, for a DH (example) the only viable items are Vile Wards, Natalya rings, best-choice for 2hand - Manticore, for 1hand - Calamity and for Dual-Wield....none, because Danetta is too weak => probable 90% of DH use Manticore, 5% -Calamity => you need certain builds for them => build diversity= minimum
And i didn't mentioned YET the Scorn based monks, WDs, Wizards and, of course the only choices - Vile wards, Mempo's, Andariels, Witching Hours, Lacunis, Inna's pants and 3-4 more items. No more than that! :))
So if you want diversity, you need to have a very large base of good items - inexistent atm.
Is like you are going to grocery and you find only garlick and potatoes, so you will have to choose to go another market, or going to a pizza (if you know what i mean...), or making a garlick+potatoes recipe =))
Edited by AH1N1#2289 on 10/23/2012 1:07 AM PDT
Horrible ninja hotfix, Diablo is about to lose half of their High End players looking for a Challenging Endgame.
Its okay, high-end players already reached their peak, they wont contribute anymore to the economy except by selling equally high-end gear at a very high price. Blizz saw this, and know that catering for this niche group doesn't bring in money. Start a new char if you think you're the best and wait for PVP.
The Inferno difficulty for the first time when launch was INTENDED to smoke out all the imbalance build. Hence the need to nerf so that other builds become equally as strong. You see those builds that are playable in the first inferno gameplay. They are so lame, either permanent stuns, infinite healing, invulnerable, suicides, or skipping. Don't tell me you need skills to hold down shift key and your mouse buttons to kill. That's certainly no challenge.
I see no game company that 'endlessly' add more difficulty to their games. As a company, as a game, as developer, it make not money sense.
This is a terrible decision and clearly has not been well thought out
Currently there already is a large number of players who can survive without a problem in MP10 and more players continue to join this group daily. (these players cannot increase the difficulty to provide further challenge like the rest of the players).
Players who cannot farm the hardest difficulty, have the option of choosing which difficulty is best suited to them to provide a challenge or efficient farming.
By Nerfing the damage further you will increase the number of players stranded without a real challenge and nothing to strive for.
Face it Blizzard,
THERE IS NO PVP
So players have nothing to do but farm, and if all the challenge is gone, what fun is it?
MP10: climb 988998715474616 stairs instead of Everest
MP9: climb 9889987154746 stairs instead 90% of Everest
MP8: climb 98899871547 stairs instead 80% of Everest
MP7: climb 98899871 stairs instead of Killimanjaro
---------------- etc. etc.
MP1: moan Blizzard to nerf damage + act 3 warden AND climb your chair instead of GTFO and use wisely your free time...
why are we choosing the easiest way? :))
Edited by AH1N1#2289 on 10/23/2012 1:15 AM PDT
I agree it's a terrible decision, but then again, what do you expect?
Nobody complained about monster damage... so they nerf it
Nobody every complained about AH buttons... so they tinker with those
Many complain about the state of monks... they are happy with where they are
People complain about build diversity.. so they nerf & restrict skills further
More people complain about Barbs being OP... they buff their skills
Who exactly is the game supposed to be for? Those that left are probably never coming back, at least in the game's current state. The recent nerf to MP damage may have just taken the challenge away from many players thus making them bored again.
What direction is this game supposed to be going anyway? Blizzard, my advice.. you've already lost a large number of players who'll probably never come back; keep your remaining players happy.
Well I'm happy about it. Normal CM wizards roll with FOUR defensive skills on their hotbar. That's just sad I don't want to be forced to play like that. And it feels forced since I don't want to settle for lower MP levels just to play with more fun builds. Maybe now you guys saying it will be too easy don't have to roll a cookie cutter like everyone else in this ****ing game? Monster health too high? Not challenging enough? Try something more offensive instead?
The way it is now, no matter how nice your gear is, WD pets will always be useless in MP10. Gloom always required. Tank wizard or bust. The people complaining are probably all WW barbs and other such cookie cutters.
PS - I never complained about monster damage so you can't blame me.
PSS - I don't blame you for being a cookie cutter, many skills are grossly imbalanced still. It's not like I have the most original builds either for my farming characters.
Edited by DeadDragon#1455 on 10/23/2012 2:41 AM PDT
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