Get the Desktop App for Battle.net Now
- All your games in 1 place
- Log in once
- Automatic game updates
Just the 'black' damage, physical damage. This is actually generally far better. Except when you have +xx-yy of an elemental type (normally on weapons), pretty much all your damage is physical. So in most cases +%poison damage (or any other element) is a total base dps % increase.
For example if I don't have any elemental damage and I do 100 k dps, +6% poison damage will add 6 k dps as poison. This still works with skills. Say you've got an imaginary skill that does 200% damage as poison, It's converted your whole base damage into poison and then doubling it, including that 6% extra poison damage you already had. The only time the element type actually matters is when using a skill that doesn't convert damage as a specific element
Think you were understanding the mechanic wrong, it's a good thing that it works on black damage.
This post might help: http://us.battle.net/d3/en/forum/topic/6413025317#13
Threats of violence. We take these seriously and will alert the proper authorities.
Posts containing personal information about other players. This includes physical addresses, e-mail addresses, phone numbers, and inappropriate photos and/or videos.
Harassing or discriminatory language. This will not be tolerated.