First of all, mad props to Emperor. This is an awesome build. Please everyone, let's request for a sticky.
I'm primarily a CM wiz; and running SNS (and even RNS) can get pretty old after some time. I like to kite every once in a while. Problem is there's no real viable kiting spec - until this. I changed some of the skills, and I'll explain why you should consider them.
I call this the Magic Meteor Rain
The spec: http://us.battle.net/d3/en/calculator/wizard#PgTQXa!gce!aZZYZc1. Prodigy over Astral Presence
Why? Because of #22. Seeker (Magic Missile) over Magic Weapon
With Seeker, you don't need to aim so you can just focus on your Meteor. Unlike other spells that you need to channel, you can cast it at the same time you cast Meteor (refer to video; link below). Why would you like to do this? Because of the following.. a. AP Regen
- Let's compare: Astral Presence gives you 2 AP per second. Seeker + Prodigy gives you 4 AP immediately. Since you cast Seeker at the same time as Meteor (& since it homes in for a guaranteed hit), it's like you have -4 AP to Meteor cost. Let's say your AP is drained. You can run around and wait while it takes you exactly 1 second with Astral Presence to get 2 extra AP. In comparison, you can have 4 AP instantly with just 1 Seeker hit. In my case, I can do 3 attacks per second. Which means that with Seeker, I can gain 12 extra AP per second. That's 10 AP per second difference right there. b. Proc Rate
- Seeker is one of the very few spells we have left that has 1.00 proc rate. Every time your Seeker crits, you shave off 1 full second from your timers. Also, let's take my gear as an example. I have 600 LoH. That means each hit will give me a solid 600 HP. I have 18 APoC. So every time I crit (at 51% base chance), I get the whole 18 AP. That plus the 4 from Prodigy is 22 AP. Add in the 7 AP reduction from Prism and 3 from Power of the Storm, and you have a whopping -32 AP cost on Meteor. With a -5 source, your Meteor is now free to cast if you're using Star Pact (you even get 2 AP to spare). c. Extra Damage
- I don't wanna go deep into damage calculation on whether Magic Weapon will give higher DPS (someone who wishes to can take over). But let me just highlight that Seeker does 138% damage. Since we cast this together with Meteor, you get that extra damage everytime you cast. d. Utility
- You can open doors and break stuff free of charge :)3. Molten Impact over Star Pact
As shown above, you can get -37 AP cost easy. Molten Impact should just cost you 13 AP to cast. If you consider the APoC you get from the Meteor's hit itself, you shouldn't have any problems keeping your AP full. That said, 390% damage on impact and 90% damage over 3 secs is just too sexy to pass off.4. Conflagration over Evocation
Let's face it, just like the typical CM spec, Evocation is only used because there's no better passive to use. Besides, Seeker will offset (& more) whatever marginal difference Evocation makes. With Molten Impact, your Meteor is now on fire. Nobody can argue with Conflagration's additional 10% damage from all sources.
Yeah, it's not a very impressive run (since it's the first). Play mechanics still feels awkward. Playing CM-WW too long made my kiting skills rusty. But it should give you an idea for the Magic Missile timing (that's where the Magic came from). I'm just glad I finally found some use for Magic Missile. LOL