I'm not going to QQ about it, but I do think we should keep this issue alive on the forums. I don't know if Blizzard will do anything about the problem, but I know they wont' if we never talk about it here.
11/01/2012 11:10 PMPosted by AnomieIt's unfair and ignorant to say that all DC's are the users fault or that HC is not for people who can't stand loosing a character through pure chance.
Well, the "not all DC is the user's fault" bit I agree with. However, I think that (at least now, I wasn't around for launch, etc) there's probably plenty of people who don't even check their net, etc, and just call it blizzard's fault. That is not to say it's *never* blizzard's fault, either (see today, where people were punted from games due to an auth server issue).
As far as not being able to stand losing a character through pure chance - pure chance could easily put you in a situation that's far beyond what you'd normally be set up for. I was in the fields one time (this was probably 2-3 weeks ago, if not longer, definitely prepatch). I got charged by a bull from offscreen that, as far as I could tell later, was pulled by a shock pulse/peircing orb that I'd shot off screen while fighting a pack. Sucked out a ton of my health. If it'd been an elite, I might have been dead - and I wouldn't have seen it coming (charge animation, etc did not happen onscreen). Of course, the flip side of that is, I could have been better geared, could have taken more time, so it's not entirely outside my control. The point, however, is that happenstance can take you out in ways that aren't just DC's. Maybe you get two ridiculous packs where you see one, pull it, and pulling it pulls the other (which has also happened to me). There's a lot about the game and what mobs are there, etc, that is basically chance. So the bit about "HC is not for people who can't stand loosing a character by pure chance" ... well, if you're going to be sad or on tilt for a bit, that's probably fine. But chance deaths are more than just DC's, and DC's are a known risk that can be prepared for (in the sense of being mentally ready for it to happen - and in fact, I think that as characters become more powerful, the probability that if they die, it will be a DC that takes them out, grows - people should realize that and think about what it means and if they'd be ok rerolling after. And if they had their fun and quit, that's ok too).
11/01/2012 11:43 PMPosted by AnomieI hate seeing people die to DC. It looks like it sucks. It's in all probability going to happen to me - but what's more productive, as long as Blizzard hasn't put in some form of DC protection - given that there's no indication they ever will? You can either play HC and prep yourself for it, or play HC and *not* prep yourself for it, or play SC and not have to deal with it, or just not play.
We should be protected from death during unpredictable and unpreventable connection loss.
When our only option of play is ONLINE thanks to Blizzards Game Design.
11/03/2012 02:07 AMPosted by SusamikOr Blizzard could implement some type of "Link Dead Protection"
11/01/2012 11:43 PMPosted by Anomieas long as Blizzard hasn't put in some form of DC protection - given that there's no indication they ever will?
11/02/2012 06:07 PMPosted by ElzilchoNow, I do *kind* of agree with the point that it's a known issue with the game so be prepared for it - in the sense that I was aware I could DC. But being aware of something and it being fair are completely different things.
I'm going to choose stop playing.
11/03/2012 01:56 PMPosted by Anomieyou'd better prep yourself for anything that you know can happen.
Life isn't fair. Since I'm on a movie quote kick today, I'll add: "Life is pain, Highness. Anyone who says differently is selling something".
11/03/2012 02:04 PMPosted by ChobeeYou can't prep for everything, obviously. I'd like to see anyone who can take getting bashed by mobs for 10 seconds in act 3 inferno and then you tell them, "you should have prepared to be disconnected."
11/04/2012 07:16 PMPosted by VzzdakBy "prep," I'm pretty sure they mean having backup lowbie gear with +exp to help minimize time spent levelling.
11/05/2012 08:27 AMPosted by MachinegonI bought a UPS in case of power loss to play HC, this fixes on problem. I died 2 times out of 2 because of D/C and I'm always playing other character in group now in case it happens again. One way to fix this problem should be to reduce the time it takes to timeout, instead of like 10 seconds they could reduce it to 3-5 secs and it would be great.
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