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What is best to have,
+100 Critical Damage (let's say we have 50% critical chance)
I'm puzzled by the math behind damage. It would be nice if Diablo 3 displayed skill damage much like Diablo 2 does.
If the math is correct, 100 strength is twice as good as 100 critical Damage with 50% critical chance.
So, why would a barbarian prefer weapons with a socket and add a 100% critical damage gem instead of picking one with +100 strength as a random modifier?
100 str increases your damage by 100% of your weap damage where as 100% crit damage doubles your entire damage on critical hits.
If you get 100 more str with a 1,000 dps sword, your base damage increases by 1000. Say from 10,000 to 11,000
If you get 100% more crit damage, your crits deal 100% more of your base damage. So if you initially had 100% crit damage and 10,000 base damage, you would crit for 20,000. But with 200% crit damage, you would crit for 30,000. Depending on your crit rate and base damage, crit damage is usually a better option for increasing dps.
When the math is X*A*B*C*D we should increase whatever gives us the greatest output. In a situation where we can increase either A, B, C or D by the same amount, that means we should increase the lowest of the multipliers:
Example if the current multipliers are 1*2*3*4:
I'm betting Critical Damage is typically the lowest of the multipliers, and strength is typically the highest since so much elements increase it.
Edited by ovosmoles#1144 on 10/23/2012 3:52 AM PDT
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