I love those ideas. Of course everything would have to be balanced, but I am still fond of how certains skills in D2 went beyond just getting more dmg when you upgraded them.
Lighting bolts covering the entire screen, Necros with millions of summons, corpse explosion exploding through the whole screen, fire walls stretching forever. Not necessarily optimal, but damn fun, and I think it would be a great way to add depth to D3 builds,
This post is a good read with a lot of great feedback and I appreciate you putting it together. Thanks! While there are other points in the original post, I wanted to briefly talk about items since it’s the big one.
We know that (for many players) it’s much more rewarding to gear up from items that you find while playing normally than it is to necessarily go through Auction House, and we’re working to make improvements in that area. There are a lot of ways we could attempt to reach that goal, and choosing the best one(s) to go with is not always a fast process. I want to encourage you all to continue to post your thoughts on the subject and I promise we will keep reading and relaying them.
01/23/2013 08:23 PMPosted by Krankenstien+1 to all but Main stat alternatives should be a bit dif but they should give extra incentive to use a wizard helm that rolled 150 str and 150 dex and other optimal stats...
01/31/2013 07:32 AMPosted by XotoXNowhere "gamebreaking", except for the main stat changes.
Come on over to the other side, OldSchool. Grass is green and the air is clear.
You've done all you can here, bro. None of the good stuff is ever going to start happening with this one.
Be well, sir.
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