Diablo® III

If your Hero was a Monster, what affixes ...?

Teleporter/Frozen/Fast/Jailer
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Molten - Firewalkers
Shielding - Ignore pain
fast - Sprint
Knockback - Seismic Slam
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hmmm..

jailer with fire chains = MEAN!!
shielding (good luck getting my chains down)
Reflect damage for when shields are down

oh yeah... and i wanna be a hulking pheasant = free teleport skill for insta-surround with my deadly chains when you are jailed... DIE!!!
Edited by Haplo#2274 on 11/11/2012 2:44 PM PST
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Vortex, Molten, Arcane, Horde
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Monk has a combi,

Knockback, Shielding, Reflect Damage, Teleporter
(Lashing tail, Serenity, MoE Backlash, FoT Thunderclap/SSS Sudden Assault)

Though I wanted the Waller ability, but DH, Wizard, WD need it more.
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Vampiric, Fast, Extra Health, Vortex
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Vampiric, Fast, Shielding, Avenger
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hmmm..

jailer with fire chains = MEAN!!
shielding (good luck getting my chains down)
Reflect damage for when shields are down

oh yeah... and i wanna be a hulking pheasant = free teleport skill for insta-surround with my deadly chains when you are jailed... DIE!!!


extra health and health link instead of shielding and reflect will keep chains up longer
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90 Human Death Knight
4905
Fast, Reflect Damage, Nightmarish, and Extra Health.
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I had this thought when leveling my monk months ago... I think he's vortex because the skill to pull things in, extra health because he's tanky, and shielding... can't be hit easily and will suck you in and grind down your life. My barb would be extra fast, knockback, vampiric due to bonus run speed on boots, and amulet maxed to 25% cap, lots of LoH and KB from strongarm bracers
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Nightmarish + Vortex...

So i can turn my enemies into living yo-yo's....

Back and forth....Back and forth....

It would make me laugh manically.
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Mortar, desecrator, vampiric, jailer
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Class: Witch Doctor
Health: 46,000
Base Damage Unbuffed: 91,700 (Always have Soul Harvest and Feast On at all times)
Buffed Average Damage: 850,000 ~ 1,600,000


Build: Zombie Dog + Sacrifice 0 Cool Down

Type: Burst AoE, Party Healer, Tank

If your Hero was a Monster, what affixes ...?


Extra Health-- Zombie Dog<>Final Gift 2~5 Health Globes Per 2 Seconds
Health Link//Vampiric-- Zombie Dogs//Spirit Walk ~Healing 150,000HP Per Second
Shielding-- Spirit Vessel//Spirit Walk
Desecrator-- Sacrifice Gives That harsh Damage that can be used to *snipe* (Aim)

In other words, It takes an awful lot to kill me. Which is why I mob (Pulling Large Groups of Monsters Together) Even when I take on 2~3 Elites Mixed with normal mobs. Is the only time things get interesting. Death would only be due to laziness. But other then that, I Play on Monster Power 5~8. Depending what I am doing. SOLO ^.^
Edited by TongjieAvaDu#1416 on 11/14/2012 2:29 PM PST
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Vortex, Vampiric, Fast, Blinding <--- doesn't exist

updated for Tempest Strike build.

Tempest Rush - Fast
Cyclone Strike - Vortex
Life Steal - Vampiric
Blinding Flash - Blinding <---- doesn't exist
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Frozen, Jailer, Vortex, Molten

I love it when your sucked back on top of Molten and then frozen and jailed so that you cannot do anything except die.
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