Diablo® III

If your Hero was a Monster, what affixes ...?

Reflect damage, frozen, desecrator, illusionist or extra health
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Vortex, Jailer, Frozen, Arcane.

In 1.01 I prob would've been horde illusionist reflect damage jailer. Just to piss people off.
Edited by Sharenis#6818 on 11/9/2012 12:01 AM PST
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my monster mode would be:

teleport, shielding, more life, fast

i play a special kind of monster while changing in monster mode..... treasure goblin!:P
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Extra health Reflect Damage Shielding Nightmare.

Now that would be irritating and time consuming to kill.
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If my hero were a monster, I think she'd probably crave the following affixes:

Vortex, Teleporter, Illusionist, Reflects Damage

except vortex you CAN do all of the above
wizzard with thorns XDDDDDDDDDDDD

see how much you know your won game
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I think I'd feel safest with:
Knockback -> Horde -> Mortar -> Jailer

Raining death from afar. :)
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Barbaria with Illusionist, Arcane, Descecrator, Fast
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Frozen, Molten, Horde, Vortex
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immune to physical, iron skin, extra fast, cold enchanted
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vortex, extra health, fire chains, teleport
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Reflect Damage
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With this build:


You can get:

Reflects Damage
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Extra Health, Health Link, Vampiric, Horde
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With my current main (DH) and build:

Knockback, Nightmarish, Illusionist, whatever

This combination would allow me to effectively flood a battlefield with Ball Lightning bolts and turret shots that have an absurdly high probability of cc effects. This combined with Illusionist would render the real me virtually unassailable by melee and considerably less vulnerable to ranged. The last affix could be whatever, Horde, Reflect Damage, Vampiric, Jailer, possibly Mortar, Teleporter or even Missile Dampening, any of these would be fine.

Edit: After further consideration, I think I would want Jailer as my final affix, a more reliable cc effect is a nice bonus ability on top of all the other bits.

Also, just a thought but... Arena-style battles with normalized gear but the player's choice of monster affixes? That would make for some really interesting PvP while also solving the fundamental problem of arena battles being decided by gear level over skill level and strategy.
Edited by ShadowCat#1770 on 11/9/2012 10:58 AM PST
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I would say, fast, teleport, extra health and molten
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