Alright, I'd love to get your guy's opinion on the other skills you choose with the zerodogs, and why. I've been switching them around a little bit, and I think I've settled on the one's I like.
Sac FtM and Summon Final Gift- A few people, I guess, are doing Pride, which is cool because it can proc, but it sounds like you'd have to completely regear with cc effects to stay alive, and with acid clouds mixed in to proc LoH to stay alive. And even then, it's extremely difficult to stay alive in high MP.
SW Jaunt and SH Soul to Waste- I can't imagine doing anything other than jaunt, as to Soul to Waste I only switch that down for very low MP farming for Vengeful Spirit. One good thing about this build is your right in the middle of packs so there's plenty of opportunity for harvesting. Also SH is better for us than other builds because we have lower int normally, and so SH's static boost is a higher percentage.
Horrify, Frightening Aspect- I ran without this for forever, but I swear it is absolutely necessary. It simply buffs your survivability so much, and otherwise you end up kiting the outside of the mob, rather than getting right in the middle where your dogs can do real damage. You just have to be careful with the fear, but it's not a detriment. There are plenty of times where it's saved my life because I just had to get the baddies away for a sec to heal back up. I should prolly be more tanked up, but I still think that decent survivability is going to be impossible without FA in MP10. I'd highly suggest this rune. For low MPs, I do Stalker.
These skills all get the tribal rights synergy...
Slam Dance - absolutely required for parties, I think. Whenever I pop this, I hear a chorus of "look at my crits!". For ubers, rights+slam dance is great. The only problem is my AS is already so high I think I'm hitting a wall in how fast the animation can be sped up for summon/sac.
So that's six, other options.
MC Paranoia- running alone, farming, I might consider Paranoia as a replacement for Slam Dance. Some extra survivability and quicker CD, but way less damage. Meh.
Hex Jinx- I love this skill, and it would definitely be on my skill bar if there was room. Zerodogs do excellent AOE, but single target is a problem. Jinx can help fix that, letting you quickly burn down yellows and keywardens. The CC is great too, and you can hex two baddies at once! for a short amount of time because of tribal rights. I really only take this skill for ubers when we don't have a CM wiz to deal with Kuhl, dropping SH.
Gargantuan, Restless Giant- There is so much synergy here. First off, you can just respawn the garg over and over again, keeping the restless giant up much of time because of tribal rights and the homunculus. Health pots mean I've never had any problem keeping him alive, and he's a decent meat shield. I still don't think he's worth it. Maybe instead of slam dance running alone, but FA is far better for survivability.
Well, that's my thinking, but I'd love to see what you guys run and why.