11/19/2012 06:59 PMPosted by ZzEzZWhat is wrong with this? 0.140 correctly dictates the PC of a single hit of this skill.
I only used healing blade and chemical burn to show the difference of treatment between chemical burn and healing blade. I did not mean to say the value were wrong.
11/19/2012 06:59 PMPosted by ZzEzZThe damage over 2 seconds of Chemical burn does not include a proc coefficient
I disagree with you, there is several instance of damage for chemical burn and at least 2 proc roll. I may be wrong as I am not a specialist of the demon hunter. For future reference, I am a wizard fan boy.
The fact is, the first instance, the impact, have a proc ratio of 1 and the sum of the proc ratio of the others instances is also 1 (whatever their number by the way).
I believe the skill mehanic is similar to deep cut for that matter : One roll for each impact (for chemical burn you only have 1 impact, but for deep cut you have 3 impact) and one roll for the dot componant. So I believe I am not that out of my shoes when I say than chemical burn make 2 proc roll.
Don't all the spectral blade runes hit 3 times so their proc rate is always 3x the actual proc coefficient?
Also, why do CM/ww wizards use storm armor if the proc coef is zero?
Yes to the first question, but if a monster can die on the first or second hit, meaning you won't get the full benefit of 3x hits or 3x PC.
That is correct but also imprecise. Every spectral blade hit 3 time the way you just explained it. BUT deep cut make a 4th proc roll for the dot component. This roll is a little weird for CM. While no tick of the dot does generate life on hit, you sometime trigger CM during the dot. So some people, including me, believe the tick of the dot trigger CM because they all share the 4th proc roll of the ability for triggering purpose. You may be able to find some info on EU side : http://eu.battle.net/d3/en/forum/topic/5208511084
It was near the second page if my memory works fine.
And for lighting armor, first every runes are pretty amazing for damage purpose as it basically add 100% of your dps if you have a mob on screens. Plus, shocking aspect have a great synergy with crit chance. What it exactly does :
Lighting armor hit mobs at 100% weapon damage at varying attack speed but globaly at 1 lighting per second
shocking aspect special, hit a mob preferably close to you for 35% of your weapon damage each time you crit. Making spell that crit like crazy but that have low damage (who said wicked wind? :D) to become viable in term of damage.
Love from EU. Have fun, see you in game. :)