A strange problem has started happening recently where fresh mobs that you have yet to fight are already down from max health, showing their life bars. It does not seem to go beyond about a quarter missing, or at least I have not seen them go lower personally. Before you plan to comment on how it is a source of damage like the other threads always get, let me cover the bases. It is NOT:
- Special properties on gear that cause damage (like the one on my Storm Crow)
- Follower damage
- Environmental damage
- NPC damage (Stonefort, for example)
- Players leaving and joining, causing the health pools to change
- Any damage source traveling off-screen in general
You can run around without a follower not using a single skill and mobs will not have full health randomly as you run across them. I saw a moth pop out of the ground last night in A1, I hadn't been there yet, and it was missing a quarter of its health already. I have also seen a Goblin with missing health that was not woken up.
Not that this bug, or whatever it is, is anything substantial. If anything, this benefits the players. But who knows what is going on behind the scenes to cause this, and what else that it may be affecting? It's always good to look into.
So please, post about it here and keep this bumped so that new threads aren't continually made and it gets some attention from a blue to satisfy our curiosities. I leave you with the three threads I've found on it thus far: