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I use a Razer Naga gaming mouse, all my hot keys are at my thumb. it was a little hard getting used to it, but now i couldn't imagine not using it.
The guide and vid is outstanding! As always you're full of useful info. You made my dead in the water Monk very formidable at its respected lvl :D
I can't wait for the whole guide and vid series. As long as your teaching, I'm learning.
I know i said this a million times, but thanks again.
Well, I finally found the time to watch your latest video and all I can say is....epic video! It was awesome. As I was watching that video, and the Monk v. Baba one last week, I couldnt help but think that the music and format of the video was strangely familiar. So I checked your other videos and voila! I saw your bug video which I watched the day you released it.
Anyway, sorry about the ramble, but back on subject. If I could offer once slight suggestion to the video it's this:
While watching it, I found myself trying to read the text AND watch the video at the same time. Sometimes I was unable to do this and had to either rewind or pause the video. Maybe just another second or two on the script timer would be beneficial? Also, some of the times the script was written in white, and parts of the background were white as well, which made it difficult to read, so I had to wait until it was before or after the white part of the background. Just some observations is all, nothing negative towards you.
Patiently awaiting the upcoming videos and information
P.S. - loved the beginning of the video with the descriptions of each class and such :)
You said that you don't think Pacifism or Near Death Experience were very useful (Pacifism more-so than NDE), but I would have to disagree. Sure, in the current version of this game where all we have is PvE the skills seems a little pointless. I can understand that. Where it changes though is when and if PvP is released, these skills become amazing. This, in combination with serenity, will make you a trap free GOD. I can just picture mobility with the power of slowing and stun-locking and I cream my stoic resolve.
Edited by TheAdmiral#1224 on 11/19/2012 10:27 PM PST
yea, I've been thinking of that for a while, haven't had the chance to update that part.
Pacifism Will be promising when it comes to pvp, ohh yea, definitely.
damn, I can already hear barb, freeze wizards, and WD's screams of "nerf Pacifism please", hahahaha.
Thanks for the reminder mate, I will update that segment now.
I added into the video description, a note to watch the videos 3 times, one in fullscreen for gameplay, one more for the texts, and the third one in halfscreen for overview. :]
Im actually surprised to hear Near Death Experience didnt get any love on this guide.
Its a key part of my Ubber boss build ( I dont use it anywhere else), since it protects me from any damage spike that the ubbers could do ( for example kulle casting a meteor on you, while rocks are falling along with 2 tornadoes aproaching and siege breaker hitting your !@# on mp 9, or king leorics walking animation along with a lucky madga shot at the same time and all of this while u were lets say at around 50 % hp) and the best part of it is that you wont need any revive at all ( thus i relief any possible burden to my team), its in general a second chance to get things right and survive akward moments and im finding myself the one with the best survaivability on my parties due to this fact
(They know if they die they will be revived by the monk Colt :D, even my barb friends ! ò_ó).
Truth be told i have revived entire groups mainly because of the added survaivability of this skill, specially if you are grouped with weak players that die too often on a difficult ubber battle (U know, that kind of friends that are not doing so good on defense) if your team mates die you will have to whithstand a lot of more damage since the bosses will focus on you and this justifies the skill even more.
Because of my gear and skills I hardly die anyways so this gives me a definitive edge on this battles. As your defense and survivability progresses this passive will be triggered very rarely ( wich is why is not that useful on PvE) but on ubber fights a dead player can unbalance the whole team and doom everything pretty fast, so its a diferent mind set in wich avoding a death can save you and your team minutes of revival attempts, so even if it procs just once during a 10 minute fight it will be worth it.
Also is worth mentioning that on activation this skills knocks all enemies away and generally is all i need to get back into business and kill everything until i get the passive cooldown to reset ( which means im protected again).
Very useful to be underlooked imo, the way i see it is as a instant 35 % hp heal under a critical condition, wich is more than enough ( to me ) to get back into business.
Also, this fits right into the star wars world because if you are too tied with the force you might actually trascend life after death ( like Qui-Gon or Obi-Wan) and get back to kick some !@# ! or spread some knowledge or revive the unfortunate ones :( .
Edited by Colt#2370 on 11/19/2012 11:51 PM PST
My apologies for the unneeded criticism, for I did not look at the video discription :/
And @Colt, I completely agree with your use of NDE, as I use it only during Ubers as well. Very underrated passive for that purpose
NDE will save you from death spikes, especially against bosses.
However, when surrounded in a pinch and taking continuous heavy damage,
it will bring you back to life and then you will die again if you don't escape. :<
It has to be synergized with the right gear and skills-setup,
to minimize death in the first place, to be truly useful outside of Hardcore mode.
But near Life Experience is a good passive, and will be given light to in the future episodes! :D
However, when surrounded in a pinch and taking continuous heavy damage,
Yeah and that happens more often on PvE ( even though when it procs it pushes enemies away), but i guess this situation of being surrounded is less likely on ubber fights wich still rends a good purpose.
Edited by Colt#2370 on 11/20/2012 2:58 AM PST
Thanks for the advice, but there's no way I'm going to buy a mouse just for this game :)
I like this...
I like this alot...
I started this game with my monk... came full circle after playing the others....
Been back with my monk for 2-3 weeks now...
Looking forward to the rest. Interesting. I appreciate the effort here if nothing else.
I recently watched a video that demonstrated how a couple of monk skills reset the active weapon to the main hand. I believe one of the skills is Blazing Wrath. If that's still true--and I have no reason at present to think it isn't--then there is a point to keeping the best weapon in your MH because of the way Sweeping Wind snapshots the active weapon for dual-wielders.
I had a great post written up with this info, but I lost it just now after taking a break to help put my girls to bed. That is the last time Daddy is gonna rush upstairs when he's literally 60 seconds from finishing a 15-minute post, just to have everyone dawdle before bedtime :)
Anyway, the long and short of it is that I took a club, a fine club, and my Fist of Az'Turrasq and went to town on the road to New Tristram on MP10. Here's what I learned from testing Wave of Light with the Explosive Light rune:
Wave of Light is almost certainly not the only skill that resets your active weapon to your main hand, so picking particular slots for your weapons does matter if you're using particular skills.
Bonus info: The amulet I tested had a +27 Minimum Damage affix and a +13 Maximum Damage affix. When I used it on a 3–6 damage range, it made the range a straight 30–30. So it's not 30–31, 30–43, or anything else you might have read somewhere: when the adjusted minimum damage exceeds the adjusted maximum damage, the value of the latter is raised to the value of the former.
Edited by Vrkhyz#1472 on 11/20/2012 7:06 PM PST
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