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Most hated: Illusionist followed by Fast - All classes
Illusionist/Molten - Monk (my main)
Vortex - WD
Extra Health/Mortar - DH or Wiz
None of my 7 characters have crazy DPS, as such Reflect Damage has never been a challenge for me. It's as non-threatening as Missile Dampening and Vampiric.
Edited by babinro#1836 on 11/2/2012 8:42 AM PDT
I don't really hate any of the affixes. I do have a current dislike. I dislike reflect damage, not because it gives me a hard time, which it doesn't, but because it's on 75% of the packs I fight. Yeah, they're totally not looking at builds/gear when determining affixes on mobs.
My main is a wiz.
And the one that pulls you closer to the mob.
It's not a big of a deal when I use teleport to get away again, but when it's on cooldown and the mobs do that 3-4 times it's pretty annoying.
Also, fast is soooooooo annoying.
Edited by Eonjee#1896 on 11/2/2012 9:09 AM PDT
As a barb molten, since it does so much more damage then any other affix and since you have to melee the damn monster you are therfore pigeonholed into high life on hot or life steal builds, no other way around it.
Just love the arcane, molten, horde, fast combo thats just 100% hp 0% hp in 0.2 seconds.
can't you just hit smoke screen ?
I play all 5 classes.
As a barb : Molten. Since I (finally) gave up on my frenzy build and went WW, nothing really hurts me, I WW through arcane sentries and don't even lose that much health. But molten mobs force me to either constantly be in the fire, or to move away from the main group.
As a DH : Reflect damage. Everything else is trivial.
As a WD : Reflect damage, but it isn't quite as bad ( due to less damage and leeching summons )
As a monk : Desecrator, especially when combined with something like molten/plagued/lasers. Having to constantly move a few feets to avoid standing in stuff.
As a wizard : My wiz suck, so all of them? Fast I guess.
I feel that overall, desecrator is the melee's bane, and reflect damage ( obviously ) the ranged one.
Waller this is the most ridiculous affix of all for all my classes. Walls being built right through my characters body so I can't move, wall spam, wallers in hallways and wallers in hallways with arcane, my DH can lob cluster bombs over regular walls but a wallers tiny wall nope not a chance. I can't believe someone finished coding this ridiculous affix tested it and walked away feeling happy with what they created then again they turned Diablo into a lady and were happy with that so anything is possible with this Diablo team. Bottom line these affixes were meant to defeat bots, its like they totally ignored that humans would be playing Diablo 3.
I'm suprised to see some of the results on the thread. As a monk and melee, I'm hating Molten when I have to deal with casters that run away. First instinct is to chase them, and I drain my health foolishly following them.
As a monk : Desecrater, especially when combined with something like molten/plagued/lasers. Having to constantly move a few feet to avoid standing in stuff.
I find Desecrater as the easiest to deal with, more as a monk because of Serenity and Seven Sided Strike (invulnerabilities and CC control), but any class should be fine with it unless there's a Jailer around. My general rule for Desecrate is to move about every 2-3 seconds, avoids it almost every time.
I play a wizard. Reflects Damage still presents some difficult situations.
When I do die, it's usually from being at low life from Reflect Damage mobs(and it's not like creatures can't add on their own damage to make things worse).
I have lifesteal, but it's not enough when I am using Archon. I love when I have to stop doing damage with Archon because I'm killing myself. I get to say "good bye Archon...sorry I can't keep using you". I'll guess I'll just run around for a while doing small amounts of damage and hope they drop some health globes so I can finish them off...hurray! :) Or maybe there is a zone point nearby so I can hit the healer, joygasm!
At least they've finally commented that some adjustments need to be made to Reflects Damage because of monsters with extra health or the health of monsters at higher MP levels. There should be some balancing coming in the not too distant future.
I don't mind tough monster affixes that I can strategically work around...but this isn't one of them. I'm also not in favor of being forced to get a certain item affix because of the chance of one monster affix appearing. And yes I like to QQ, sorry :) I just want the game to be fun in all aspects damnit!
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