Theres been several nails being drivin into his coffin for months now and now it is finally sealed shut, despite some religious nuts who stand screaming utop his grave who still wont this dead horse stay dead, this term EHP needs to stay dead as it no longer represents any meaning whatsoever in the terms of tankyness or survivability.
If you invent a system of EHP - a mathematically calculated formula specifically designed to favor some stats and not others in order to arrive to a numeric SURVIVABILITY consensus then you cannot dis-regard certain stats that highly increase survivability such as the NUMBER 1 STAT in the game which increases survivability, aka Lifesteal, and which happens to be tied directly to Dps.
Times have changed, You cant expect people to believe EHP as a valid measurement of Anything anymore until it gets updating, its been 4 months several changes and patches have launched since, and still no update to the formula making its number mean absolutely nothing.
Actually wait I take that back, now that we have Monster Levels that number actually does mean something. It's clear now that in Monster Levels after a certain point the More EHP (or Effective health points) you have actually makes you LESS effective at killing, healing, no matter what Level Power is set to. So from now on EHP = inEffective Handicap Points! Woohoo!
How handicap are you..? How much EHP do you have?!
We dont need EHP to make people waste more money than they need to on gimping their gear because of some utterly useless out-dated formula claiming that more ALWAYS = better when more actually is worse. 50k HP is fine. 650 resistance is fine. Any more is gimpsauce.
Even on level 10. Going beyond 50/650 hinders your char. EHP can go /jerk
But First! Just For Fun. Lets take a stroll through the life and death Okay just the death lol! of EHP
The Death of EHP >>
Nail 1: Buffed Legendarys in 1.0.4
Nail 2: MP Levels introduced favoring heavily the lower and medium mp levels and Punishing the Top MP levels.
Nail 3: RTLW Coefficient nerfed. Force Barbs into using Lifesteal. Now all healing is based off of DPS..Rip Loh.
Nail 4: Jewelry buffed. Insane DPS now achievable. Further increase of Lifesteals effectiveness.
Nail 5: All Damage in MP levels further nerfed across the board reducing all damage by up to 50%
These changes make gearing towards EHP In-Effective. Any way you slice it. The more EHP you have the less effective you are. Period. At ANY mp level.