The goal of Monster Power is to give players the ability to scale up how challenging enemies are in each difficulty and, in return, get some pretty cool bonuses to adventure stats as well as the opportunity to earn bonus items. Different players have different play styles, though, so we added 10 power settings so you could decide what challenge level is best for you. For some, MP5 might be best. For others, MP1 or MP2 feels right. If you’ve got a lot of supporting gear, maybe MP7 or MP8 is your so-called “sweet spot.”
What we didn’t want to do, however, is make players feel like they absolutely needed to play at the higher MP levels in order to get the best rewards. This is one of reasons that we didn’t add in Achievements for Monster Power, too. We wanted the primary motivation to be the challenge and finding a level that you enjoy. I gather from your post that you feel the bonuses given for challenging yourself aren’t really worth the effort, but my question is what would you change about it? (Keeping in mind that we don’t want to force players into the higher MP levels.)
I got one idea. MF and GF should get higher the lower the MP you play at. (but not MP0) But there is one thing: the stats on gear that drops on low MP should be exactly as they are now, very diverse and random. But the stats on gear that drops on high MP should be more like the ones everybody would like to get on their gear the higher the MP u play at.
Think about it: People at can play on high MP don't really need upgrades, unless it's something tremendously good. Even at a low change of rare drops, when something does drop they should b satisfied.
But people that can't help but play on low MP will want to farm gear. Why not let them? If the RNG are as fair as they should be, why not let the little guys get rare drops moar frequently so that they can finally get upgrades without having to rely on the AH and the RMAH? (to buy expensive stuff they can't afford, that is)
Now, I dont have to explain what are the stats ppl want on their pieces of gear, right?