11/14/2012 04:08 PMPosted by GrimikuWhat we didn’t want to do, however, is make players feel like they absolutely needed to play at the higher MP levels in order to get the best rewards. This is one of reasons that we didn’t add in Achievements for Monster Power, too. We wanted the primary motivation to be the challenge and finding a level that you enjoy. I gather from your post that you feel the bonuses given for challenging yourself aren’t really worth the effort, but my question is what would you change about it? (Keeping in mind that we don’t want to force players into the higher MP levels.)
See...I think most people want rewards that go along directly with the level of challenge. Completely warranted. If I amp up the challenge, or I ascend to higher difficulties, and I succeed, I'd want huge rewards for conquering that challenge, like a lot of people do.
Problem is, I don't think the developers want people running on MP10 just because it's easiest to get the best items there. For instance, when people complain about the drop rate, they usually tag along a suggestion "well, certain really tough elites should be guaranteed a legendary drop." Right, but see, if one person kills that elite with a literal "flawless victory," and another person breaks all their gear twice because they died 20+ times, which one deserves that reward more?
Practical example...my highest level character is my Plvl 12 Wizard. I can take him to an MP10 game right now, and he'll do miserably. He'll die over and over, repeatedly, probably on Risens and Wretched Mothers, which would be humiliating. But I can still go there at any time, and I MIGHT make some kills, even if it takes a thousand deaths first.
Not saying it was better for this, but in Diablo 2, you could get some HUGE rewards if you killed lots of enemies in Hell difficulty. Thing is, if you died repeatedly, you'd lose XP and sometimes levels, which would only make effectively running certain areas in Hell diff double and triple as hard. Thus, it encouraged people to farm and grind in areas that they could handle.
Am I saying D3 should penalize players XP for repeatedly dying in Inferno? Not necessarily. They could take away NV stacks after a certain amount of deaths, maybe. Or curse you with some kind of 10 minute MF reduction.
If they don't add more penalty, though, they should at least reward people additionally for staying alive. I really think that's key here.
TLDR: If I can't run MP10 effectively, I don't deserve huge rewards. If I've grown strong enough to run MP10 efficiently and without dying more than once or twice, then I deserve bigger, badder and stronger rewards. There ya go.