The goal of Monster Power is to give players the ability to scale up how challenging enemies are in each difficulty and, in return, get some pretty cool bonuses to adventure stats as well as the opportunity to earn bonus items. Different players have different play styles, though, so we added 10 power settings so you could decide what challenge level is best for you. For some, MP5 might be best. For others, MP1 or MP2 feels right. If you’ve got a lot of supporting gear, maybe MP7 or MP8 is your so-called “sweet spot.”
What we didn’t want to do, however, is make players feel like they absolutely needed to play at the higher MP levels in order to get the best rewards. This is one of reasons that we didn’t add in Achievements for Monster Power, too. We wanted the primary motivation to be the challenge and finding a level that you enjoy. I gather from your post that you feel the bonuses given for challenging yourself aren’t really worth the effort, but my question is what would you change about it? (Keeping in mind that we don’t want to force players into the higher MP levels.)
increase the bonus per MP lvl from (what is it, 20%? 25%? or something) to 40%
MP2-3, item level is never lower than 58
MP4-5, item level is never lower than 59
MP5-7, item level is never lower than 60
MP8-9, item level is never lower than 61
MP10, item level is ever lower than 62
after MP5 packs double rare drop with a 5 stack instead of single.
MP10 packs triple yellow drop w/ 5 stack
I would probably scale back mob HP a bit too. even with these changes ive outlined i probably would still stay in lower MP level.