Maybe you could put a "warning", much like the alert when trying to salvage rare items or legendary items. The warning would be "You're attempting to sell a recently equipped item. Proceed or cancel?".
I can certainly pass on that feedback, too (but I'm thinking it might be more reasonable to have the warning dialogue appear under similar conditions to salvaging, just for the sake of consistency).
Just some things to keep in mind, because these are the questions we ask ourselves when reviewing feedback:
- Should the warning dialogue only appear when selling an item that's been equipped? What about the items that players just want to sell and haven't equipped?
- Or should the warning dialogue appear whenever selling an item of a certain quality level? If so, what quality level is appropriate? Should it apply to only Rares and Legendaries? Or should it apply to all magical items?
- If the warning dialogue appears when selling all magical items, would that then become tedious for players who farm a lot? If so, which is more valuable to the player: having a warning dialogue in addition to the Buyback option or having a quick way to empty their inventory?
- In other games that have warning dialogue and a Buyback tab, many players still mistakenly sell their items, so will adding it to Diablo III actually provide a better experience?
There are several more things we need to consider in addition to what I listed above, but I think you get the gist. :)
Fair enough. Thank you for all the replies. To be honest, I only checked this thread out because a blue replied. Now that we have your attention, can i ask a real question?
Why do blues mainly anwser questions that have very little impact on actual gameplay and always answer questions that have almost no meaning as far as gameplay such as threads about -
- a WD costume
- whats your funniest death?
- a D3 rap song
- this thread ( a rare occurance)
- a bug about a clicking noise or something
Players have questions about the future of the game (such as PVP, ladder, HC disconnections)and questions about why key features that made D2 a 10 year hit were removed such as traveling between acts, weapon switch etc. are absent. Howcome questions that can actually be gamebreakers go unanswered.
Either the blues have been told not to answer, aren't told the answers or play a different role than people think.