11/01/2012 08:04 PMPosted by LylirraHow about having the QA team work on a fix for this ? Something like an item lock players have been suggesting. Selling an item to a vendor thats worth millions is the players mistake for the most part, however, there should be some safety guard against it. Its just wrong when it happens.
The safeguard is the Buyback tab itself. We wouldn't have added the feature if not for the understanding that mistakes sometimes happen. Even so, there is a certain level of responsibility on the player when it comes to managing your inventory, and it's always a good idea to use caution whenever selling items to a vendor.
That said, I'm happy to relay on the feedback regarding a larger Buyback tab. We've actually already discussed the possibility of adding in some sort of "item-lock" system and, while we still feel that players should be mindful of what they're selling or have sold to a vendor before switching games, we haven't ruled out the idea completely.
The problem with the buyback tab is that it only fits 12 items, so by the time you realize you sold your uber gear it could be too far back in the history. And most people sell full stashes of gear post-run, so really you're only able to regain about 1/3 of what you sold. Multiply that by several runs in a single game, where you're likely selling over 100 items, and the suggestion that you should check your gear before you leave the game is minimally helpful. It will likely be too late then.
Players should be careful. But there's something to be said about error-proofing. That's why they made diesel fuel nozzles not fit into unleaded gas tanks - it's not that people were necessarily stupid and careless, it's that it is human nature to make mistakes and lose focus for brief moments of time. Many careful, responsible people wrecked their cars in a moment of inattention. The request being put forward is to further enhance player enjoyment and minimize frustration by error-proofing a situation that detracts from the game experience.