I'm having a really hard time giving up 12% movement speed on boots. I have Inna's Temperance on top of them so I maintain 24%. I can definitely gain EHP and dps from getting another pair without 12% MS but there's that downtime that I'm worried about. I'm also having trouble getting a new piece with Pickup Radius on it after replacing my belt.
Did you go through the same clingy feeling to 24% MS? I know in your guide you say MS is a luxury for young monks. I'm at the point where MP3 is pretty easy and I want to make the jump to MP4. My D3 profile is missing some stuff but I'm at 56838 dps and 379434 EHP.
Any advice/can you/others relate?
My opinion of MS is that it's something that is very necessary for those who are farming well, who can essentially facetank a level without having to pay TOOOOO much attention. Most monks who are reading my guide are probably not doing that because of inadequate defense, low offence or both. For those folks, paying up for MS is not necessary because they aren't geared for the most basic of runs. Getting faster MS is another way of hastening their next death and gold is better off spent improving other aspects of their game.
If you are comfortably farming MP2 or MP3 (for me, there is a distinction between finding a level easy, and being able to farm a level), then yes... MS becomes a necessity because it's important to complete the run in the fastest amount of time possible and the more the better. Personally, I need more MS and I'm not sure when/how I'll be picking this up but for now, I'm using fleet footed on my farming runs, and transcendance in higher MP levels.
I actually think this is a junk stat. I know, this is the general assumption, and it has some flaws, but hear me out, I actually have a reasoning for it beyond "hey, every other sustain is better". So, getting a ton of life back on every kill _is_ good. You get a ton of kills in this game as compared to Diablo 1 & 2, esp. in Act 3. The problem with LAEK is that you already get a ton of life from kills (and to a lesser extent, damage) from health globes. Pretty much every third mob is going to pop out a healthglobe that will do massive amounts of healing.
So LAEK is basically another form of health globes or another version of +health globes, which is another affix we don't want replacing really strong affixes like trifecta, or main stat, or possibly main sustain if you need it. I'd rather have more DPS to bring those globes faster than more spiky healing on kills that come slower.
Good points. I'd just make a distinction between LAEK and +health globes because an often hidden affix with the health globes (if used as a form of sustain) is that you need an increased pickup radius to make this work, and that can come as a sacrifice in the form of defence (probably not much, but still...). If I had LAEK, then the life sustain would come after each kill -- whereas any use of health globes may not be of use to you at all if that kill happens halfway across the screen and you have no pickup radius.
LAEK however, is available on jewellery, and it may not come as a sacrifice to other offensive stats... it maybe more expensive and harder to find, but even if present, not something people would expect buyers to pay up for. For the SW/Cyclone monk, the cyclones and SW that kills white mobs will return life through LS AND LAEK for EACH death that's rather instant that does not require any more effort to get (unlike health globes).
I would never consider LAEK as a primary source of sustain, but just wondering about the efficacy of it as a secondary one that would seem, on the surface, come far more cheaply than LOH which everyone seems to want.
I do appreciate you sharing your thoughts. It gives me some food for thought. I may not have any actual informed opinion to this until I actually locate gear with this affix that works for my purposes to test.