good guide, but i am still thinking of what i can change to bring me up to 100k dps without foregoing hp and resis.
you question the number of legends i have (it is sort of against what you have been guiding), but what should i dump? i have no issues dumping legends if i can find better rares. but the existing legends i have are bought cos they appeared in my ah search criteria. apart from WKL which i searched for it specifically.
i am trying to find better inna's radiance with resis, inna's temperance for the +130 dex bonus which i have no luck so far since the pants are very ex.
i have been trying to find another amulet, but this 300 dex amulet is giving dps after doing comparisions than CC amulets i find on ah, and of cos another ring while i continue to get hellfire ring.
To be honest, I have nothing against legendaries per se. My issue is that buyers might be buying into the legendary craze without careful consideration of overall impact of legendaries on rest of your gear. And for the budget monk, this can be a huge issue and may keep this monk in low dps / low effective health for a long longer than he has to be which can get extremely frustrating because you are staring at upgrades that will cost millions of gold you don't have for incremental upgrades to DPS or survivability. In your case, I don't see an abundance of legendaries in the armor slots that need to be given up because, as you said, it seems that you were searching for a certain list of affixes that returned some legendaries. For me, it's the legendaries in the armor slots that I am most concerned about.
I just think that we have to be aware of what we are giving up in certain slots when you buy into certain legendaries and sets. For example, if someone picks up Inna's pants (as I have and as you plan to), I think that buyers need to be aware of what they are giving up in that slot and figure out how to make at least some of it up -- and in that case, it's the max roll of 300 vit, resists (140 total if you use OWE) and armor in rares. That's a big trade that the buyer would be making -- all of those defensive stats for 12% MS, 8%-9% IAS, and 1% ChC (plus set bonus of +130 dex). I would not suggest that the buyer not make the trade, just to be aware of what you are giving up and whether it would be affordable to make it up for the sake of survivability. As an aside, this is why a poorly rolled Inna's pants is terrible -- to find one without a good roll in any one of those defensive stats is problematic in future gearing.
As another example, lacuni prowlers look awesome because of the potential of getting ChC, MS, and IAS rolled into the bracer slot. Yet, you are also giving up the potential of resists, armor and vit in that same slot. Making those things up can become very expensive if you are forced to try to make them up in your rings and amulet. Now imagine having both of these on your monk -- how would you make up for all of that missing resists, armor and vit in the rest of your gear without breaking the bank?
So for the lower-tiered monk with limited gold/cash resources, getting a mix of offensive legendaries can be a very expensive proposition because for many of them, they have bought into these legendaries without consideration towards survivability and it becomes very hard to make up for it when you have poorly rolled legendaries, or even good legendaries with a solid foundation of knowledge on how gear works together. Rares, however, tend to be a lot less expensive, much easier to understand, and if you focus mostly on rares (with smatterings of legendaries), you'll find that reaching the 100K dps with good EHP will be very affordable.
Now, when you look at legendary weapons, that's kind of a different story. Typically, you aren't trading defence for offence, so you can go to town with legendary weapons. Just know that it can get very expensive to get a desired mix of stats. For example, a WKL with high dps, LS and OS might be very expensive and highly desireable but a similar mix on a rare may be a lot less (although I have to acknowledge that WKL gives a lot of hidden DPS that does not show up in the stat sheet). With that said, I have come across at least one legendary weapon that carry resistances in there (forgot which ones). If you are experienced with rares, you'd know that resistances don't show up in this slot, so that resistance is unique to that particular legendary. If you become dependent on that slot for resistances for the sake of survivability, you have locked yourself into that particular weapon type going forward which is not what you want longer term.