Massive PvP zone. 50 – 100 person cap
Individuals or Groups of 5 can join and are not damaged by group member’s damage / cc.
Killing another player gives NV and their loot inventory can be plundered or their chest (see chest section). Killing players can drop runes (see PvP runes section).
1 *Legendary Blacksmith,
1 *Legendary Jeweler,
*A Legendary Jeweler or Blacksmith of the immortals, who can make 1 incredibly rare pvp jem or weapon / armor every 30 minutes and a lvl 64 legendary item every 15 minutes.
It would aslo be cool if the blacksmith and JC could add a socket to any item once every 2 hours but not beyond the socket limit for that item. All items should have the ability to have at least one socket.
3 instance nodes that open every 5 minutes to new content but must be controlled by only 1 group until that group enters the instance.
All the keywardens (MP 7 – 10) spawn and roam the zone every 15 minutes.
1 (MP 7 – 10) Diablo spawns and roams the zone every 30 minutes, while Diablo is alive he can sometimes summon shadow clones of those unlucky players near to him.
Make it like the 2nd phase of the diablo fight where it has the fog of war. That should add to the excitement and suspense.
It would also be cool to have unique pvp shrines like a stealth radius shrine or a reflect damage shrine.
In another thread someone asked about mounts. I came up with this idea instead...
A magical chest that would pick up everything you flag for it to pick up, to its maximum capacity. Gems, i61 - 63 rares & legendaries. Chests should be very hard to get.
Chests have to be leveled up by the chest gathering loot for "chest exp".
1st level chest = Half the storage as your inventory.
2nd level chest = same storage as your inventory.
3nd level chest = increased pickup radius 10 yards (does not effect health globes) and a second chest inventory tab, half the size of your inventory. Rings, amulets, pages / tomes, quest items and gems only on 2nd tab.
4th level chest = increased pickup radius of the chest to 20 yards. Automatically identifies items it gathers.
5th level chest = 5% chance to lure a new treasure goblin after killing one.
In PvP, chests can have a % chance to explode for 700% of weapon power if opened by a PKer. The % and damage would go up per level of the chest.
Runes that provide defensive and offensive bonuses against a specific class.
Starts at +1% vs (insert class) each rune upgrade will add another 1% and runes fit in gem sockets. You can only use a rune or gem but not both in one socket.
Crude rune of barbarian slaughter +1% damage +1% defence vs Barbarians
Simple rune 2% / 2%
Crafters rune 3% / 3%
Veterans rune 4% / 4%etc.
This would easily help prevent one class from owning pvp.