Let’s back track a bit to where I said that we need to maximize our effective dps. I say that with stress on the word EFFECTIVE. You know that number on your character sheet that says your dps? That number means very little if your body has rag-dolled across the screen. To have effective dps you want to be tanky enough to stay in and fight the enemies without having to constantly fall back and potion. But enough rambling. Let’s jump right into it!
GEARING OUT YOUR BEAST:
While gearing your barbarian, or any of your favorite classes for that matter, keep in mind that each item has a maximum stat value that differs for each item slot:
As a barbarian you will want to maximize your Strength and Vitality so take a close look at your shoulders, belt, and chest and make sure you are getting a decent chunk of their primary stats. I also STRONGLY recommend that you get Life Steal on your belt because it tends to get pricey as a stat on weapons.
Some bare minimum goals to try to meet to succeed as the Barbarian:
*35,000 HP* -High amount of life to last through enemy burst damage
*650 of each resist* -[War Cry] runed with [Impunity] helps meet this goal
*40% Critical Hit Chance* -Many of the Barbarian’s skill mechanics require critical hits
*5% Lifesteal* -Life on hit also helps and more is always better
Example Adaptations of the build:
-Amazing AoE farming capability
-Superior mobility and speed
-Still effective with less gear but lots of room to grow with better gear
-Fastest build for farming on lower monster power levels
-Low single target damage on enemies with small frames or enemies that run from you
HOW TO PLAY IT:
This build focuses on the combo of [Whirlwind] for mobility through enemies and [Sprint] runed with [Run Like the Wind] to drop little tornadoes behind you. The tornadoes in your wake and your Whirlwind skill have the ability to gain you Fury when they critically hit enemies because [Battle Rage] runed with [Into the Fray] let you! Because of the amount of fury this generates it allows you to keep up [Wrath of the Berserker] runed with [Thrive on Chaos] for a very very long time. [Bash] with [Instigation] is primarily used as the main attack because it only takes two hits to gain enough fury to start sprinting again.
GEARING FOR THE BUILD:
"Whirlwind damage alternates between Main Hand and Offhand to calulate damage per tick. It's tick rate is based on the attack speed of the next weapon queued to attack at the start of the Whirlwind.
Sprint tornados use strictly Mainhand weapon damage. Its tick rate is based on the attack speed of the weapon last used to attack, prior to popping sprint (the opposite of Whirlwind). More info here: http://us.battle.net/d3/en/forum/topic/6037344497?page=1 "
This allows players to focus less on the dps of their offhand but more on the stats it has to offer.
Side Note: A popular weapon for this build is Echoing Fury ( http://us.battle.net/d3/en/item/echoing-fury ) because it adds 0.21-0.25 attacks per second to BOTH weapons. When choosing to use the Echoing Fury I suggest using either a cold damage alternate weapon or a bonus cold damage Stone of Jordan as the fear effect will make the enemy run away from you. Without a slow effect it becomes rather annoying BUT with a slow effect it both locks the enemy out of casting or attacking AND keeps it on top of your tornadoes.
-High Damage (Spear/Mace/Mighty Weapon/Echoing Fury) with as many of the following stats in this order of importance: Crit Damage / Socket (for more crit damage) / Strength~Vitality / Lifesteal / Life on Hit
-High Attack Speed (Dagger/Sword/Echoing Fury) with as many of the following stats in this order of importance: Lifesteal / Crit Damage / Socket (for more crit damage) / Strength~Vitality / Life on Hit / Attack Speed
********************Two-Hander + Hammer of The Ancients********************
Jump Stun Lock:
http://us.battle.net/d3/en/calculator/barbarian#ZcXYRk!ZhW!ZZcZYc ( http://www.youtube.com/watch?v=zbC74NdDvkw )
-Best single target damage build
-Room for adaptations to the primary build
-Effective build for higher monster power levels
-Slower at AoE farming than other builds
-Easy to get trapped/surrounded without mobility skills
HOW TO PLAY IT:
This build abuses the Critical Chance benefit of [Hammer of the Ancients] with [Battle Rage] runed with [Into the Fray]. While near full fury Hammer of the Ancients tends to just roll into more crits and pay for itself. The ability [Rend] runed with [Blood Lust] abuses the two handed damage to give a massive amount of life steal in an aoe making this build very survivable with less need to stack as much lifesteal. If you run into enemies that are hard to be near there is no harm in running in close, using Rend, and then backing off while Rend does its work. Keep in mind that the higher you keep your fury the more likely your Hammer of the Ancients will crit its target.
GEARING FOR THE BUILD:
Because your attacks are slower with a two-hander it takes time for your swing animation. Because of this it’s important to have a larger than normal health pool. I suggest at least 40,000 health. Make sure you are getting at least 200 vitality from your chest and have it socketed with 3 amethysts. When looking at weapons look for high amounts of critical hit damage and a socket followed by as much combined strength and vitality as you can get.
Side Note: Popular Weapons for this build include Fury of the Vanished Peak ( http://us.battle.net/d3/en/item/fury-of-the-vanished-peak ), Immortal King's Boulder Breaker ( http://us.battle.net/d3/en/item/immortal-kings-boulder-breaker ), and Skorn ( http://us.battle.net/d3/en/item/skorn )
Single Target/Boss Focused:
-Being ranged lets you gear yourself more offensively
-Requires a lot of Critical Hit Chance to be effective
HOW TO PLAY IT:
This build focuses on the combo of the passive [No Escape] with the skill [Battle Rage] runed with [Into the Fray] to generate lots of fury and sustain [Weapon Throw] as a fury spender. With enough critical hit chance you will end up gaining lots of fury to dump on additional fury spenders like [Rend]. Keep in mind that this build is to allow your barb to focus on more offensive stats so you shouldn’t be trying to stay in melee range like you may be used to.
GEARING FOR THE BUILD:
This build is stressed very highly on Crit Chance and Crit Damage. Try to work towards 60% Crit Chance. Much like the Whirlwind Build you will want to focus your main hand weapon primarily on damage and your offhand primarily on attack speed. With this build though you will want to focus more on Crit Damage on your weapons. The lifesteal from your belt should sustain you well enough if you keep your distance from enemies so you won’t need to look for it on weapons.
Side Note: An easy trap to fall into is buying The Three Hundredth Spear ( http://us.battle.net/d3/en/item/the-three-hundredth-spear ). I recommend against getting this as a weapon. Firstly it only has room for one random magic property and you can’t get both a Socket and Crit Damage on it. Secondly it is only a level 59 and its damage is lower by comparison. Lastly it is a Spear and you won’t gain critical bonus from it with the Weapon Master passive.
-High Damage that grants Crit from Weapon Master (Mace/Axe/Echoing Fury) with as many of the following stats in this order of importance: Crit Damage / Socket (for more crit damage) / Strength / Vitality
-High Attack Speed (Dagger/Sword) with as many of the following stats in this order of importance: Crit Damage / Socket (for more crit damage) / Strength / Vitality /Attack Speed