11/02/2012 12:44 PMPosted by DirtpoorGet 1k LoH and 1k HP regen a sec.
11/02/2012 12:54 PMPosted by ZoidRD doesn't force you to take damage either, damage gets too high, you STOP SHOOTING for a few seconds and let your defensive cooldowns come back or drink a potion
Let me put it another way, without something like RD, there is NO POINT to stacking any more defenses past the oneshot point. You get your 3% lifesteal, you get enough health, armor and resistance to not die instantly, then you stack damage like crazy. Eventually you get so much damage with your lifesteal that you can facetank anything. This is precisely what we see with Barbarians, since they can get so much more lifesteal. Watch some WW Barb videos sometime, you'll see the health dip to half or less and then back to full several times a second
11/01/2012 09:26 PMPosted by LylirraThe actual values for the stat haven't changed at all and, in general, it seems like the issue for players is really just related to increased monster health thanks to Monster Power.
Interesting... reminds me of Iron Maiden in D2
11/02/2012 12:32 PMPosted by Lylirra- Hydra and Sentry are technically "pets" (so to speak), so whenever we make the change to no longer allow pet damage to reflect back to the player, they'll be included too.
11/02/2012 12:32 PMPosted by Lylirra- If we do elect to move forward with having Reflects Damage be a duration-based affix, we'd also want to add a new visual for whenever RD is active.
Here we go again!
Let's nerf something because softcore players cry about it. Funny thing is, it's not even a big deal when they die because its softcore! I don't see the justification for 99% of softcore players complaints.
We know Reflects Damage has been a little more challenging for some players in this patch, so we've been reviewing feedback regarding the affix pretty closely since 1.0.5 released. The actual values for the stat haven't changed at all and, in general, it seems like the issue for players is really just related to increased monster health thanks to Monster Power.
Since monsters have a lot more health in the higher MP levels, not only do fights last longer, but players need to do a lot more damage in order to kill their targets. Of course, that means there's a lot more opportunity for you to get hit with Reflects Damage. So, whereas before the patch, a player may have been able to kill monsters with the Reflects Damage affix no problem and with health to spare, now that fights are lasting longer that same player may not have as much success -- at least, not without making some adjustments to their build or gear.
That said, we do agree that we can make some improvements. For example, we'll be making it so that damage dealt by pets will no longer reflect back to the player. We're also toying with the idea of changing Reflects Damage so that it has a duration and can only be activated by monsters periodically (rather than it always being active), but that's definitely not yet set in stone.
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