If your curious to what your ehp, or to what stat will benefit you the most for tankyness based on what you already have go to d3up.com, you can either duplicate your gear(takes a while) or you can in 10 seconds upload a character and have all ur gear and stats on there, and it will break down what will give u dmg, and ehp <--- easiest way to figure out what you need imo
11/13/2012 02:43 PMPosted by n0rainI was wondering if you could get a decent dodge chance without using skills?
11/13/2012 12:27 PMPosted by Nicfitroll with a cm wiz = no need to tank, or a drastically reduced need to, what i've found running mp 9 ubers. tbh, a cm wizard will outperform nearly any monk/barb tank build. Its a sad state of a game when a wizard can out tank a melee.
Let me show you what I was doing...
I had a stormshield and my relentless assault loh fist weapon. i was almost good enough to pull off TRing and pulling mobs around. This was solo mp2 act 3. I died from things like hobbling jailer and frozen too easy. i chalked it up to my 40% dodge chance. My issue is that I want to be able to stand in molten and lasers. I just get so frustrated that I am completely dependent on dodge when you can't dodge half the junk that gets thrown at you lol
If we could dodge everything but reflects damage I think it would be okay. I'm about to rant so i will stop.
What constitutes a tank? How long should a tank last standing on molten and lasers at MP6? A few seconds or indefinitely until everything is dead?
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