This is just talking about a single-target situation.

Which one does more DPS? Which one has better proc rates with Nightstalker?

I am still using Hungering Arrow, but have had some DHs told me Bola still does more DPS to single targets. I doubt that actually, here are the charts for the single-target dmg rates of the various HA runes.

---> ∑(115 *.35^n), from n=0 to infinite. 115 is constant, pull it out.

---> 115 * ∑(.35^n), from n=0 to infinite.

This will give us the expected %weapon damage of no-rune hungering arrow. We can look at crit, cd, attacks per sec, and actual weapon damage rolls separately.

----------------------------------------------------------------------

Expected damage: %wd only

Puncturing arrow: 115%, 50% chance to pierce

115 * ∑(.5^n), from n=0 to infinite.

pretty easy to calc ---> 230% weapon dmg

--------------------------------------------------------------------------------------------------------

Cinder arrow: 115% + 35%, 35% chance to pierce & hit again, 150% per hit, NOT ALL

UPFRONT, I assume full burning dmg is done each time.

150 * ∑(.35^n), from n=0 to infinite.

another easy calculation ---> 230.8% weapon dmg

--------------------------------------------------------------------------------------------------------

Shatter_Shot: 115%, 35%p, splits into 3 on successful pierce.

Single target: Only one of the three hits if only one target. That is, acts like no-rune hungering arrow. --> 176.9

Full efficiency ---> limited by number of mobs, etc. Can go into more detail if you want.

--------------------------------------------------------------------------------------------------------

Devouring Arrow: Each pierce does an addition 70% dmg.

Two ways of thinking of this: 1) 115% + 70%PerPierce

2) 115 x 1.7 per pierce

1) 115 x ∑[.35^n x (1+.7n)] from n=0 to inf. ----> 243.6%

2) ∑[(115+70n) x .35^n] ------> 234.9%

I find that (1) is more likely to be the mechanic than (2)... I dunno.

--------------------------------------------------------------------------------------------------------

Spray of Teeth: 115%, 35%p, crits cause 50%wd in area.

Single Target: ∑([115+(50*CritChance)] x .35^n), n=0 to inf //50 is the 50%wd from rune

10% CC ----> 184.6%

20% CC ----> 192.3%

25% CC ----> 196.2%

33% CC ----> 202.3%

40% CC ----> 207.7%

50% CC ----> 215.4%

100% CC ----> 253.8%

--------------------------------------------------------------------------------------------------------

I didn't do this maths. Came up in a google search, but it is consistent with the other HA calculation threads I found.

Which one does more DPS? Which one has better proc rates with Nightstalker?

I am still using Hungering Arrow, but have had some DHs told me Bola still does more DPS to single targets. I doubt that actually, here are the charts for the single-target dmg rates of the various HA runes.

---> ∑(115 *.35^n), from n=0 to infinite. 115 is constant, pull it out.

---> 115 * ∑(.35^n), from n=0 to infinite.

This will give us the expected %weapon damage of no-rune hungering arrow. We can look at crit, cd, attacks per sec, and actual weapon damage rolls separately.

----------------------------------------------------------------------

Expected damage: %wd only

Puncturing arrow: 115%, 50% chance to pierce

115 * ∑(.5^n), from n=0 to infinite.

pretty easy to calc ---> 230% weapon dmg

--------------------------------------------------------------------------------------------------------

Cinder arrow: 115% + 35%, 35% chance to pierce & hit again, 150% per hit, NOT ALL

UPFRONT, I assume full burning dmg is done each time.

150 * ∑(.35^n), from n=0 to infinite.

another easy calculation ---> 230.8% weapon dmg

--------------------------------------------------------------------------------------------------------

Shatter_Shot: 115%, 35%p, splits into 3 on successful pierce.

Single target: Only one of the three hits if only one target. That is, acts like no-rune hungering arrow. --> 176.9

Full efficiency ---> limited by number of mobs, etc. Can go into more detail if you want.

--------------------------------------------------------------------------------------------------------

Devouring Arrow: Each pierce does an addition 70% dmg.

Two ways of thinking of this: 1) 115% + 70%PerPierce

2) 115 x 1.7 per pierce

1) 115 x ∑[.35^n x (1+.7n)] from n=0 to inf. ----> 243.6%

2) ∑[(115+70n) x .35^n] ------> 234.9%

I find that (1) is more likely to be the mechanic than (2)... I dunno.

--------------------------------------------------------------------------------------------------------

Spray of Teeth: 115%, 35%p, crits cause 50%wd in area.

Single Target: ∑([115+(50*CritChance)] x .35^n), n=0 to inf //50 is the 50%wd from rune

10% CC ----> 184.6%

20% CC ----> 192.3%

25% CC ----> 196.2%

33% CC ----> 202.3%

40% CC ----> 207.7%

50% CC ----> 215.4%

100% CC ----> 253.8%

--------------------------------------------------------------------------------------------------------

I didn't do this maths. Came up in a google search, but it is consistent with the other HA calculation threads I found.

Edited by Fieryeel#6328 on 11/17/2012 11:35 PM PST