Diablo® III

Witch Doctor Proc rate for each skill

I made this thread due to a lot of confusion out there about the proc rate of WD skills, and only one thread made by karisu explains it. But it has been out of date. So, i took his experiment method, and goes knocking zombies with 100 LOH weapon.

Why use LOH? because LOH is the easiest way to find out about the proc rate. For example, if a skill has 200% LOH, then by using 100 LOH weapon, i'll get 200 health in return. This was tested as such, but doesn't mean it only works for LOH. Mostly it applies to any kind of "on hit" proc.

With that being said, here's the result to my experiment :

Poison dart = 200%
Splinters = 33% per dart (100%/cast)
Numbing dart = 200%
Spined Dart = 200%
Flaming dart = 100%
Snake to the face = 200%

Corpse Spiders = 8% by jar + 8%/each spider/hit
Leaping Spiders = 8% by jar + 8%/each spider/hit
Spider Queen = 30%/enemy/tick
Widowmakers = 8% by jar + 8%/each spider/hit
Medusa Spiders = 8% by jar + 8%/each spider/hit
Blazing Spiders = 8% by jar + 8%/each spider/hit

Plague of Toads = 66%/toad (200%/cast)
Explosive Toads = 66%/toad (200%/cast)
Toad of Hugeness = 100%/cast
Rain of Toads = 50%/enemy/tick STACKS
Addling Toads = 66%/toad (200%/cast)
Toad Affinity = 66%/toad (200%/cast)

Firebomb = 66%/enemy
Flash Fire = 20%/bounce (140%/cast)
Roll the Bones = 22%/enemy
Fire Pit = 6.5%/enemy/tick STACKS
Pyrogeist = 16%/projectile (You'll get about 33% every half a second)
Ghost Bomb = 12.5%/enemy

Grasp of the Dead = 16.5%/enemy/tick
Unbreakable Grasp = 16.5%/enemy/tick
Groping Eels = 16.5%/enemy/tick
Death Is Life = 16.5%/enemy/tick
Desperate Grasp = 16.5%/enemy/tick STACKS
Rain of Corpses = 12.5%/enemy/tick + 12.5% per corpse

Firebats = 16.5%/enemy/tick
Dire Bats = 66%/enemy
Vampire Bats = about 16.5%/enemy/tick (Hard to tell because the lifesteal messed up my testing)
Plague Bats = 16.5%/enemy/tick (only the tick of the initial hit, not the dot)
Hungry Bats = 33%/bat
Cloud of Bats = 25%/enemy/tick

Haunt = 100% per target hit and none on the DOT. If it acquires another target after the first one dies, it will count as another hit, applies to all rune.
Consuming spirit = 100% per target hit
Resentful Spirit = 100% per target hit
Lingering Spirit = 100% per target hit
Grasping Spirit = 100% per target hit
Draining Spirit = 100% per target hit

Locust Swarm = 33% per target, same as haunt. Each time it spreads it will hit, but no bonus from the DOT.
Pestilence = 33% per target
Devouring Swarm = 33% per target
Cloud of Insects = 33% per target
Diseased Swarm = 33% per target. Not sure about the damage from the death corpses though
Searing Locusts = 33% per target

Zombie Dogs = 0%, except for these 2 runes
Rabid Dogs = 10%/attack and none from the dot
Final Gift = 0%
Life Link = 0%
Burning Dogs = 5%/enemy/dogs from the aura only, none from their attack
Leeching Beasts = 0%

Horrify = 0% all rune

Spirit walk = 0%, except for these 2 runes
Severance = 20%/enemy/hit
Umbral Shock = 33%/enemy

Hex = 0%, Except for angry chicken = 33%/enemy when you blow it up

Soul Harvest = 0%, except for vengeful spirit = 25%/enemy

Sacrifice = 16%/enemy/dog (every dog deal their own damage to enemies around them)
Black Blood = 16%/enemy/dog
Next of Kin = 16%/enemy/dog
Pride = 16%/enemy/dog
For The Master = 0% (because i got healed for 6201 (the tooltip says 6202) with or without hitting any enemies)
Provoke The Pack = 16%/enemy/dog

Mass confusion = 0%, except for Mass halucination = 13%/enemy/tick

Zombie Charger = 50%/enemy
Leperous Zombie = 50%/enemy/tick STACKS
Undeath = 50%/enemy
Wave of Zombies = 8%/zombie/enemy
Explosive Beast = 50%/enemy
Zombie Bear = 11%/enemy/bear

Spirit Barrage = 100%
The spirit is willing = 100%
Well of Souls = 33%/spirit
Phantasm = 25%/enemy/tick STACKS
Phlebotomize = 100%
Manitou = 12.5%/projectile

(The proc on Acid Cloud is stacking with each cast, at least on the ones that marked as STACKS, this is confirmed thanks to ZeMickey. The damage does not stack, but the proc do stack)
Acid Cloud = 16%,33%,50%,66%,100%/enemy/tick (This number is all over the place, the closer to the center, the bigger the proc is)
Acid Rain = 40%,80%,120%,160%,200%/enemy/tick STACKS
Lob Blob Bomb = 33%/enemy/blob STACKS
Slow Burn = 16%,33%,50%,66%,100%/enemy/tick STACKS
Kiss of Death = 17%,33%,50%/enemy/tick
Corspe Bomb = 33%/enemy

Wall of Zombies = 16%/enemy/tick
Barricade = 20%/enemy/tick
Unrelenting Grip = 16%/enemy/tick
Creepers = 16%/enemy/tick none from the creepers
Pile On = 50%/enemy
Dead Rush = 33%/zombie/enemy

Gargantuan = 0%, all runes

Big Bad Voodoo = 0% all runes

Fetish Army = 0%, Except for Fetish Ambush = About 20%/enemy/fetish (each fetish deal their own damage to enemy around their spawning point)

I'll try to keep this thread alive and keep updating it with each new patch. Hopefully i'll stick around long enough for that :D.
Edited by PlonX#6752 on 11/22/2012 7:20 PM PST
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Appreciated.
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Nice!

A simple advanced tool tip on skills would make this un-necessary.

*sigh*
Edited by MCP#1477 on 11/15/2012 9:36 PM PST
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11/15/2012 09:34 PMPosted by MCP
A simple advanced tool tip on skills would make this un-necessary.


Yes, at least if they think the advanced tool tip wouldn't fit in game. They could just make a complete and detailed tooltip in the website
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Thanks a lot!!!
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Bumps! Nice thanks
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great repost. got so tired of digging through old threads to find this.
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^^ Think the initial test that was conducted was back in like 1.0.1 where a lot of the proc rates had changed since then (i.e firebomb). This looks to be updated with the 1.0.5 proc rates. Thanks for the info.

EDIT: Meant to type 1.0.5 but hit the 4 instead :\
Edited by ofgortens#1113 on 11/16/2012 7:51 AM PST
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11/16/2012 07:34 AMPosted by ofgortens
^^ Think the initial test that was conducted was back in like 1.0.1 where a lot of the proc rates had changed since then (i.e firebomb). This looks to be updated with the 1.0.4 proc rates. Thanks for the info.


Actually yes, i do use the same method as the old thread, but all of the skill here is personally re-tested by me to make sure the data is accurate. It is tested in the current patch (1.0.5), so it is up to date.
Edited by PlonX#6752 on 11/16/2012 7:48 AM PST
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Bump. This is suh-weet.

Thanks for the work. I had been wondering about the modern version of Corpse spider.
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Nice work, much thanks.
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Sticky requested.
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11/16/2012 04:45 PMPosted by manvan
Sticky requested.


Thanks for requestin sticky. Although i don't see a lot of thread made sticky, are they still responding to this?
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11/16/2012 04:45 PMPosted by manvan
Sticky requested.


+1

this is 1000% more useful than that garbage misinformation they have stickied up there right now
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or you can use the handy dandy spreadsheet...

it's accurate to what i've seen - haven't compared notes.

https://docs.google.com/spreadsheet/ccc?key=0AgL5S3Revw9ddEhScEpSLWhnRDZKV25OaWZJcHdkN0E#gid=3
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or you can use the handy dandy spreadsheet...

it's accurate to what i've seen - haven't compared notes.

https://docs.google.com/spreadsheet/ccc?key=0AgL5S3Revw9ddEhScEpSLWhnRDZKV25OaWZJcHdkN0E#gid=3


It's pretty accurate. There's a slight difference here and there, but mostly only on uncommon runes.
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[quote]
It's pretty accurate. There's a slight difference here and there, but mostly only on uncommon runes.


i haven't tested it - the spreadsheet is not mine... but it's supposedly 100% updated and tested for 1.05.

chance of the proc coefficient on Acid Rain being nerfed... and soon? high. very, very high.
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+1

Thanks for providing this!
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I highly doubt a proc nerf of ac. I have tested it with perfect roll cc gear and compared to a good cm wiz its slightly less cc uptime and about 1/8 the damage output.
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chance of the proc coefficient on Acid Rain being nerfed... and soon? high. very, very high.


I can live with that if they fix our issues with many skills and our mana regeneration. But if they just nerfed it out of nowhere, that's outrageous
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