~~ Progression ~~
By this point (from post on page 2) your skills should hopefully look something like this:
500-600 All Resist (with Int)
38.0-45.0 Crit Chance
450-800 Life on Hit
~60-75K Life~~ Play Style ~~
For this build, the goal is to surround yourself with as many enemies as possible. Basic Concept:
1-Cast Diamond Skin
2-Teleport into a large white pack***
3-Immediately cast Frost Nova
4-Then begin spamming your left mouse on the enemies (dropping tornados)
5-While spamming your left mouse, roll your fingers as quickly as you can along buttons 1, 2, 3 in order to cast them as often as you can
6-Repeat this until the pack is dead
** For elites, keep an eye out for molten/fire chain/frozen/arcane beams/Desc pools. At a higher quality of gear you will be able to stand in these with less issue, but for now do NOT stand in them. When you see frozen dropped, teleport away from the striking radius, when they have blown up, proceed back in and start freezing/exploding again
*** It is not recommended to teleport INTO an elite pack in the same way that you teleport INTO whites. An elite can cast frozen right as you get near them and now you will have no teleport to get out of them. This can kill you pretty quickly
~~~~~~~~~~~~~~~~~~ Progressing Your gear ~~
The most important thing to remember while progressing your gear is that you must start stacking DPS, without giving up much of your vitality, Crit Chance, or APoC.
A good rule of thumb is to be gaining 3x more intelligence than you are giving up vitality.
Meaning if you own bracers that are:
60 res all
You should only be giving up 20 vit to gain 60 int
60 res all
would be a good example of an upgrade you will be looking for.
**it is never recommended to drop Crit Chance, but if you must, try to only lose 0.5%-1.5% at the very most while upgrading to a more powerful armor piece.
~~~~~~~~~~~~~~~~~~~~~~~~~ Progressing Your Build ~~
As you become more comfortable and efficient with the build, and your gear starts to progress nicely, you can think about switching up some key runes to improve productivity.
Going back to my build ( http://us.battle.net/d3/en/calculator/wizard#VOYhXQ!WXg!YcccZZ
) you can see that as I've progressed, I've swapped out Blur for Cold Blooded, changed the Frost Nova rune to an overall damage rune, and changed the Diamond Skin rune to a rune that reduces Arcane Power costs.
Reasoning:Blur for Cold Blooded
- At a certain point, melee damage will be non-existent (Meaning you will have Diamond Skin up so often that the only thing that will even break the Diamond Skin will be elite affixes). It is at this point that giving up blur for Cold Blooded is suggested. It will improve your damage overall by 20% (as most of your enemies should be frozen for almost entire fights).Frost Nova Rune
- Again, at a certain point you will be critting so often that a slight cooldown reduction Rune is a waste of a Rune. At this point it is suggested to switch to Bone Chill to gain an additional 15% Damage to all enemies frozen by frost nova (which should be almost the entire fight)Diamond Skin Rune
- Once again, as a certain point you will have Diamond Skin off cooldown so quickly that you will not need the additional life protection Rune from it. Switching to a reduction of Arcane Power Rune will allow you to reduce the risk of running out of arcane power and having to flee a battle.
~~~~~~~~~~~~~~~~~~~~~~~~~~ Recommendations ~~
1- Stay out of Act 2 - It is a waste of time to farm Act 2. Not only are the monsters anti-range to begin with, but many will have immunity (temporarily) from your freeze locks (snakes, leapers). It is in no way worth the risk, and if you're farming Act 2 by choice with this build, death will be coming for you.
2- Farm Act 3 over Act 1 - Once you get out of MP0 and into the MP1+ runs, where all elites are i63 regardless of what Act, Act 3 is your home. Higher mob density, more helpful landscapes, and better farming routes make this the optimal act to farm on with this class/build.
3- Never out farm your comfort zone. This isn't like a barbarian where you can accidentally go one MP level too high, realize your mistake, and then run away and go back down. If you go to MP 3 when you aren't ready and bump into a nasty elite pack you WILL die. There is no escape from phasebeasts that you aren't geared for. Don't go up from one MP level to another until you feel really really REALLY comfortable in your current MP.
4- I will reiterate the importance of a Storm Crow helmet, a Chantodo wand, and a Tal Rasha's/Oculus source/APoC Chantodo Force
These are absolutely Godly items for the build