I've separated my build-specific questions into some popular builds I know, but I have 6 general questions for each build.
-Why should I consider this build?
-What are its pros and cons?
-What skills and skill runes do I use for this build?
-What stats do I look for in items to maximize the efficiency of this build?
-What specific items do I aim for this build?
-What Inferno MP level is this build at its best?
Zombie Bears Build
-Do Zombie Chargers deal instant damage or periodic damage?
-What is the most efficient way to counter mana problems?
-Is Grave Injustice mandatory to this build?
-What range of area does one cast of Zombie Bears cover?
-Can you sacrifice Dogs while they are still spawning (about 1 sec to come out of the ground) when you cast 'Summon Zombie Dogs', and if you can, does it deal damage?
-Is Sacrifice damage instant?
Acid Cloud/Skorn Build
-Does the Bleed have a chance to proc whenever an enemy is hit or only when hit by certain spells and abilities?
-Does Bleed return life with life steal and life on hit?
-What is the proc coefficient of Acid Cloud?
CC Witch Doctor Build
-Given the CC changes in patch 1.0.5, is this build even relevant?
-If so, how many skills with great proc coefficients should you get (i.e Spider Queen, Big Stinker, Locust Swarm, etc)?
-Does LoH and Life steal proc with those skills?
-Even if CC keeps proccing, is the damage output enough to handle large mobs? What about elite packs and bosses?
-Can Fetishes be damaged?
-If Fetishes can be damaged, do the pet buffs and changes in 1.0.4 apply to them?
-How much % of your weapon damage do the Fetishes spawned from Fetish Sycophants passive deal per hit?
-What is their attack speed?
-Do they have collision and can block enemies?
-Do they proc item abilities (CC, LoH, Bleed, etc)?
Haunt+Spirit Barrage Build
-If the mana problem is solved by the Rush of Essence passive, how do you balance out damage and survivability?
-Do all your skills need to be Spirit Spells for this to work?
-Since Haunt and Spirit Barrage are single-target spells, how do you handle large mobs?
-Does LoH proc with Haunt and Spirit Barrage? What about crits?
-Does LoH proc on Firebats?
-Is the range of Cloud of Bats melee or does it expand continuously?
-What is the proc coefficient of Firebats?
-How is damage and survivability balanced?
-Do pets benefit from Life on Hit, Life steal and Life on Kill? If they do, does it require Fierce Loyalty to be enabled?
-Do pets benefit from the regeneration of Blood Ritual with Fierce Loyalty?
-Do pets benefit from Soul Harvest, BBV - Slam Dance, Pierce the Veil, and Gruesome Feast damage bonuses?
-Are pets healed with Haunt - Consuming Spirit, Spirit Barrage - Phlebotomize, Firebats - Vampire Bats, Hex - Hedge Magic, Sacrifice - For the Master, Soul Harvest - Siphone, Spirit Walk - Healing Journey, and Heal/Intercept (Templar)?
-Can pets crit?
-Do pets benefit from + %attack speed?
-What is better to aim for: Thorns or Regen?
-How exactly does Zombie Dogs - Leeching Beasts work? Does the heal you get from their life steal attacks heal the Gargantuan with Fierce Loyalty up?
-Does the immolation from the Burning Dogs have a duration or last only when the Dog is next to the enemy?
-Does Wall of Zombies work like the Waller affix? If it is spawned on top of an enemy, does the enemy become phased or stuck?
-What is the delay time for a Locust Swarm to spread to another enemy unit?
-What does the 'enemies rest in pieces' affix on the Last Breath do?
-How much damage from 'the deadly poison cloud' from the complete Manajuma's Ornaments set deal? Does it proc item abilities? What is its proc coefficient?
-How does the Grin Reaper work?