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So I was reading another thread about adding a necromancer as a potential expansion class and it looked so fun I decided to create my own.
Main Attribute: Intelligence
Resource: The necromancer draws on a special resource called, "Life Force." The resource pool of the necromancer will not naturally recharge and have a maximum resource pool of 300 Life Force points.
1. Primary - Primary skills generate Life Force.
A. Bone Scepter - Starting ability / Life Force Cost: 0 / Cooldown: 0
Summons a magical scepter made of bones that strikes your enemies once before crumbling. The scepter deals 135% weapon damage as physical per hit, adds .10 attacks per second, and restores 15.00 points of Life Force per hit.
B. Poison Weapon - Unlocked at Lvl 3 / Life Force Cost: 0 / Cooldown: 0
Imbues your weapon with poison. Adds 35% weapon damage as poison per hit, in addition to each strike dealing 100% weapon damage as physical. Each strike by a poison imbued weapon restores 12.00 points of Life Force per hit.
C. Corruption - Unlocked at Lvl 11 / Life Force Cost: 0 / Cooldown: 0
Corrupts a single enemy. Corrupted enemies take 100% weapon damage per second for 4 seconds and return 3.00 Life Force points per second. Only three enemies may be corrupted simultaenously.
D. Animate Bone Construct - Unlocked at Lvl 15 / Life Force Cost: 0 / Cooldown: 45 seconds
Animates a bone construct. The bone construct hits for 110% weapon damage as physical per hit, and returns 5.00 Life Force points per hit.
A. Corpse Explosion - Unlocked at Lvl 2 / Life Force Cost: 15 / Cooldown: 0 seconds
Explodes a corpse dealing 220% weapon damage as physical to all enemies within 8 yards of the corpse.
B. Death Bloom - Unlocked at Lvl 5 / Life Force Cost: 2 per second / Cooldown: 0 seconds
Channels and concentrates life force over an area. Enemies in the area of effect have their movement speed reduced by 40% and take 40% weapon damage per second.
Exhume Corse - Unlocked at Lvl 12 / Life Force Cost: 0 / Cooldown: 12 seconds
Lays a corpse on the ground. The corpse rots after 30 seconds.
A. Summon Skeleton Warrior - Unlocked at Lvl 4 / Life Force Cost: 25 / Cooldown: 10 seconds
Summon a durable skeleton warrior from the corpse of a fallen enemy. The skeleton warrior wields a sword and deals 5% weapon damage as physical per hit. You may summon up to 5 skeleton warriors simultaneously. The maximum number of summoned skeletons can be increased through runes/passives/class specific items and item affixes.
B. Summon Skeleton Archer - Unlocked at Lvl 8 / Life Force Cost: 25 / Cooldown: 10 seconds
Summons a skeleton archer from the corpse of a fallen enemy. Each skeleton archer wields a bow and quiver and deals 9% weapon damage as physical per hit. You may summon up to 5 skeleton archers simultaneously. The maximum number of summoned skeletons can be increased through runes/passives/class specific items and item affixes.
C. Summon Skeleton Mage - Unlocked at Lvl 16 - Life Force Cost: 30 - Cooldown: 10 seconds
Summons a skeleton mage from the corpse of a fallen enemy. Each skeleton mage deals 15% weapon damage as lightning per hit. You may summon up to 3 skeleton mages simultaneously. The maximum number of summoned skeletons can be increased through runes/passives/class specific items and item affixes.
A. Bone Armor - Unlocked at Lvl 9 - Life Force Cost: 50 - Cooldown: 15 seconds
Surround yourself in an orbiting shield of bones for 45 seconds. While the bone shield is active, your armor is increased by 15% of your intelligence.
B. Bone Wall - Unlocked at Lvl 13 / Life Force Cost: 10 / Cooldown: 5 seconds
Summons an unpassible wall of bone in front of the necromancer. The bone wall extends 4 yards straight out in each direction from the point of where it is summoned (8 yards total) and lasts 5 seconds.
C. Bone Prison - Unlocked at Lvl 22/ Life Force Cost: 10 / Cooldown: 5 seconds
Summons a circular prison made of bones with a diameter of 5 yards enclosing everything around the point of summon. The bone prison collapses 4 seconds.
A. Amplify Damage - Unlocked at Lvl 14 / Life Force Cost: 5 / Cooldown: 0 seconds
Curses a group of enemies increasing their damage taken by 15%. This curse effects all enemies within 12 yards of the necromancer and lasts for 5 seconds.
B. Life Tap - Unlocked at Lvl 17 / Life Force Cost: 8 / Cooldown: 15 seconds.
Drains the life from all enemies within 12 yards of the necromancer. Each enemy effected by this curse is dealt 10840 damage as physical and heals the necromancer for 1004 hit points.
C. Iron Maiden - Unlocked at Lvl 22 / Life Force Cost: 20 / Cooldown: 0 seconds
When Iron Maiden is cast, 20% of the physical melee damage inflicted by enemies within 12 yards of the necromancer reflects back to themselves.
D. Decrepify - Unlocked at Lvl 28 / Life Force Cost: 20 / Cooldown: 0 seconds
Lowers the movement speed by 60% and attack speed by 25% of all enemies within 12 yards of the necromancer.
A. Summon Golem - Unlocked at Lvl 19 / Life Force Cost: 75 / Cooldown: 60 seconds
Summons a clay golem to fight for the necromancer. The clay golem deals 100% weapon damage as physical per hit.
B. Revive Monster - Unlocked at Lvl 25 / Life Force Cost: 25 / Cooldown: 20 seconds
Revives a monster to fight for you. The revived monster inherits it's former life pool but it deals 50% weapon damage. The elemental damage type is determined by the monsters basic attack and special abilities are forgotten. The life force imbued into the monster's corpse stays for 180 seconds before leaving.
C. Summoning Ritual - Unlocked at Lvl 30 / Life Force Cost: 100 / Cooldown: 150 seconds
Summons 24 unarmed skeltons that deal 2% weapon damage as physical per hit. No corpse is required to call forth these skeletons and each summon lasts 15 seconds
Edited by Prime#1988 on 11/16/2012 9:27 PM PST
Lol..sorry again....I know I'd be kinda pissed and ask if they would delete for me too....repost
HOT !@#$!! I'VE INSPIRED GENIUS....at least I HOPE I inspired a thread similar to this.....was it me? I dont wanna post my thread, since that feels like I'm trying to one up you...
If you give me permission, I will add my thread with a similar build/design and maybe we can generate some traffic using each others as a bouncing post?
Otherwise...gimme some time to review your skills for a sound reasoning.
and upon reading some of your ideas...you have truly taken some great ideas and twisted them in ways that are genius. I of course have a few issues, but this is mostly on a personal preference, and could easily see you defending them with reasonable accommodations.
Summons of any kind shouldnt have cooldown really. I see that every other class has a cooldown on their summon of any kind though, so I can see why there would be a cooldown, as keeping with D3 system.
As with my system, some skills/runes seem overpowered/underpowered, but the numbers could simply be changed for those reasons exactly.
So far....any skill to date that has a base number attached to it and doesnt scale with characters are usually useless, take the healing skill for the Monk...no one really uses it because its got a static number.
Revive Monster/all Necromancy skills/Corpse Explosion....where are the bodies coming from? In D3, there are so many skills and elemental effects that remove bodies from play, the fact that bodies are no longer static, and bounce/fly around, can be juggled/tossed away, or quickly despawn leave very little chance to use these skills.
Edited by Zalm#1333 on 11/16/2012 10:02 PM PST
Thanks for your feedback Zalm. I was on the edge about giving summons cooldowns - in particular, skeletons. In the end, I felt that giving skeletons a cooldown would emphasize gearing your summoning necro towards keeping your skeletons alive, e.g. stacking armor, resistances, and vitality. I also added some different runes that increased attack speed/critical hit chance for those who would rather play a spell casting necro. As for skills not scaling with character level, I do agree - some skills are rendered relatively useless such as the one you mentioned - however I felt it was working pretty well for current classes so I went with that!
on the contrary....its evidence that they can and very well might actually use the class as an expac char. Not only do the have the sprite and design for him, as well as some of their skills already in use(Jondar uses Poison Nova, Mehtan uses Bone Spirit) as well as the capability for Necromancers to summon skeletons from nothing, no body technically needed(Skeletal summoners do this all the time)
You still didnt tap on the fact that there arent any bodies for creating skeletons, CE, and revives, like there was in D2. Bodies are a rarity in D3 due to elemental effects removing them from combat, and the graphics making it for a ragdoll in 1g effect.
Edited by Zalm#1333 on 11/17/2012 6:48 AM PST
Good point... didn't think about that. I do have a spell that creates bodies but in light of bodies being slaughtered to pieces due to the physics engine, I think I'll change that... However, it still makes it feel like a necessary skill. I'm going to consider how I can change that a little.
IMO they should make another STR class, there's already 2 dex and 2 int classes.
I actually touched on this subject by adding a similar build with a druid, str based to be revamped and placed in the game.
I cant help it now...I'm gonna post both of my huge assed class threads...sorry. But at least you can take from some of my ideas to maybe mix and match some ideas about getting over the missing bodies ordeal...I know for one, CE was the biggest issue I had with not having any bodies lying around like in D2.
It happens....as many versions as there was, I've never seen front page for Peter's Pet Guids for the WD. Its becuase the WD pet builds arent main stream. Neither is the idea of a necromancer making a return. Everyone want a STR based pally to come back. But no one every thinks over the minor details of class building. Nonetheless...alot of the skills here are easily implemented and seem really fun and interesting. I can only hope that if this thread or any others made of pure genius get popular, they dont get bombarded by stupidity like some of the other top threads.
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