Diablo® III

Min/Max on Jewelry Seriously Messed Up

It seems that Min/Max is calculated wrong for jewelry as well as weapons. I bought the unequipped ring to replace the equipped ring for my barb, and my damage somehow goes down.


To summarize, the new ring has:

+24 min (vs +9-18 for the old ring)
+66 strength (vs +63)
6% crit chance (vs 4.5)

So while losing 1.5 avg damage but gaining 3 strength and 1.5% crit chance, I lose 316 damage. According to a damage calculator I checked, I should gain 1760. That calculator also said that there is a hidden damage bonus on my old ring, though. Apparently that makes the +min/max effectively function as +37-18 (per the calculator at http://www.d3rawr.com). Clearly, something is wrong here.
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I also noticed this with two nearly identical rings, where the second is no worse in any stat but somehow does less damage:


Equipped tooltip:
* +26-56 Damage
* +160 Strength
* Each Hit Adds +232 Life
* Critical Hit Chance Increased by 4.5%
* Increased Damage Against Elites by 4%

New tooltip:
* +34-61 Damage
* +163 Strength
* +78 Dexterity
* Each Hit Adds +259 Life
* Critical Hit Chance Increased by 4.5%
* Increases Damage Against Elites by 4%

"Stat Changes if Equipped" tooltip:
-1368.2 Damage

When actually equipping the new ring, the inventory window also reports 1368.2 less damage. So yeah, I'll second that rings are also suffering from a similar confusion as weapons.

The real question: should we believe the item tooltip or the "stat changes if equipped" tooltip/inventory window?

Is the lower item durability supposed to be the tipoff? >_>
Edited by TheTrue#1817 on 12/24/2012 9:16 PM PST
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Reposting a reply I made to another thread on the topic:

Items can roll both min-max damage and +min damage (maybe +max also but I haven't seen one yet). When this happens the tooltip does not show the +min value. Only the tooltip is bugged. The damage is calculated correctly everywhere else.

You can see its bugged two ways:

If you use the ring to search for similar on the AH you will see that the average damage doesn't add up to what the tooltip says. The number the AH shows is the real average damage.

For example my monk has a bugged ring. The tooltip says +17–34 Damage but the AH says the average damage is 33.

The second way will actually show you the missing +min damage prop. You can see it using the D3 API if one of your characters is wearing the item.

I'll use my monk as an example on how to view it.


If you are in Europe change us to eu. Use your battletag and the number on the end you can get by going to your character's profile and looking at the address.

When you view the page you will see a lot of stuff. Find your ring (easiest to search for its name). Look under it where is says "tooltipParams" and there will be a large string. Use it in the address below.


Here you can see the attributes the game shows in the tooltip:

"attributes" : [ "+17–34 Damage", "+44 Strength", "+134 Vitality", "+25 Cold Resistance" ]

However if you look at the raw attributes you will see (among the other props):

"Damage_Bonus_Min#Physical" : {
"min" : 15.0,
"max" : 15.0

"Damage_Delta#Physical" : {
"min" : 17.0,
"max" : 17.0

"Damage_Min#Physical" : {
"min" : 17.0,
"max" : 17.0

Damage_Min#Physical is the minimum part of the damage range.
(Damage_Min#Physical + Damage_Delta#Physical) is the maximum part of the damage range.
Damage_Bonus_Min#Physical is the +min damage missing from the tooltip.

This has been known to players for a while but I haven't seen Blizzard acknowledge it yet.
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