Archon : 40% more resists and armor.
Rune : 25% more damage from skills
Lasts 15 seconds. Every Enemy killed adds 1 second
Disintegrate does 300% weapon damage (375% with rune)
Melee does 250% damage (312.5% with rune) (small area) knockback (doesn t work against all mobs/elites)
Then I use 3 slots for :
Force weapon : 10% more damage + 1.5% Life Steal from rune (we can t get a lot of that)
Sparkflint : 12% more damage + 20% weapon damage missile.
Energy armor : 35% more armor + 25% more all resist
Then 2 slots for :
Diamondskin (crystal shell) : Absorb 21k damage. when Archon wears off, you ll need that
Energy twister (Wickedwind) : 252% weapon damage over 6 seconds. most decent way to reduce cooldown of Archon
Critical mass : chance to reduce cooldowns by 1 sec on crits
Glass Cannon : 15% more damage. 10% less resistances and armor
Blur : reduces melee damage by 20%
For this to be efficient, you need to stack a lot of Attack Speed and Crit Chance (on almost every pieces, including legends)
Now for Barbarian :
Wrath of the Berserker : lasts 15 seconds
Critical hit chance : 10%
Attack Speed : 25%
Dodge chance : 20%
Movement speed : 20%
Cannot be Impaired by CC skills
With Thrive on chaos : Every 25 fury spent adds 1 second to WOTB
Battle Rage : lasts 120 seconds
+ 15% more damage
+ 3% Critical hit chance
With into the fray : Critical hits have a chance to restore 15 fury
Whirlwind (hurricane) : Multiple attacks for 145% weapon damage. Move at 100% of movement speed.
Sprint (run like the wind) : + 40% movement speed. 60% damage for 3 seconds.
Bash (punish): 165% damage. 20% knockback. Generate 8 fury. Each attack increases damage by 8% for 5 seconds. Can stack to 3 times (24%)
War Cry (impunity): Increases Armor and resistances to you and allies by 20%. generate 20 fury.
Ruthless : + 5% critical hit chance + 50% critical hit damage
Weapon master : 15% increased damage / + 10% critical hit chance
Bloodthirst : + 3% Life steal
On gear : can stack up to 9% Life steal.
+25% armor (minus 10% from GC) 65% with Archon
+15% Resistances (minus 10% from GC) 55% with Archon
+37% damage (Sparkflint, Magic Weapon, Glass Cannon)
4.5% Life steal (if you get it on your weapon, but I ll get back to that)
+0% Movement speed
Critical hits have a chance to reduce cooldowns by 1 second
No buff to allies
Need to stop to attack
Criteria to keep Archon is to get kills
+20% armor (War cry)
+20% Resistances (War Cry)
+20% dodge (WOTB)
+20% Movement speed (WOTB)
+25% attack speed (WOTB)
+10% Crit Chance (WOTB)
Cannot be impaired to CC skills
+15% damage/ 10% Crit Chance (Weapon master)
+15% damage (battle rage))
+40% movement speed (sprint) Okay. you re not always on this, I know. We ll see.
+24% damage (bash). Okay. you re not always on this, I know.
No need to stop when attackin
+3% crit chance (battle rage)
+12% Life steal (if you max outg (whirlwind + sprint)
Critical hits have a chance to generate 15 fury.
Criteria to keep WOTB is generate 25 fury.
This is a resume of my thread Wizards vs Barbarians.
I don t want barbs nerfed, I want Wizards changed/buffed