Get the Desktop App for Battle.net Now
- All your games in 1 place
- Log in once
- Automatic game updates
It's time for people justifying the rmah to realize that most people are criticizing it mainly because the game was designed around it. Items are full of random affixes making 90% of them useless, drop rates of sets and legendaries ridiculously low, constant nerfs of builds and gameplay to make the game more annoying to enjoy and farm.
3rd part sellers didnt effect the game as badly as the RMAH is trying to prove it did in D2. the only times i really heard of anyone buying anything like that was when something was released about someone paying XXXXX dollars or complete world of warcraft characters back in vanilla. or people paying that amount for item sets in D2. never really heard much about people buying potions, or gems from these sites.
3rd party sellers never effected my game if i didnt sign online, and guess what? i didnt. something DRM cant provide me, but i can provide myself is total protection, by not signing online at all. so does the rmah effect my game, the way it claims 3rd parties effected d2? no, because i dont use it, nor do i get involved in some pretend, and invisible competition that some forum posters are starting to claim there is.
u win nothing by winning d3.
and still garbage.
I dont care if I have now the chance of 0,01% of 0,02% to find a legendary when on top of it there is still the 0,01% chance that the item is actually something worth ... sick of finding mempos, lacunis or skorns with garbage stats. The last time even I found a legendary belt for the barb with dexterity on it (no strength). Is this supposed to be their motivation for "farming" for items? Not in my book.
They can increase the "drops" as much as they want. Its not going to change anything. All you do is finding more crap. To many of the legendaries and set items hell even "godly" rares are nothing worth if they dont have a few key stast. Like a socket for weapons, or CD/CC for legendary items.
I would rathe want drop quality instead of drop quanitiy which just trivalizes legendary and set items more each time you get it.
Edited by CrniVuk#2227 on 11/17/2012 9:52 AM PST
The drop quantity and quality is the same thing. The only reason these items seem bad now is because they are so common. Before items i am finding now that are vendor trash were worth $100, and i am not even exaggerating.
You have 'just realized this'?
Doesn't matter if they are D2 players or not... as many are and do like the game... but the topics and arguments about not liking the game and how bad they think it is...has been around since Day 1 of release.... where the !@#$ have you been?
It isnt relavent. Also, he would have to mention how much piracy was going on in D2. There were probably more illegal copies running than real ones.
I've also realized something very powerful : You have no suggestion to fix the game, and I just feel like your are so fed up with your life that you need something to be critical of.
Edited by redstone#2234 on 11/17/2012 12:41 PM PST
Bad analogy. A better analogy would be if someone was giving away built cars under the dealer's name for free.
Another analogy would be if you were to create another game from the ground up starting with the programming.
However, it existed and it caused blizzard more headache than it was worth. With a bigger game with less tradable items (WoW) account hacks were even MORE rampant. So what do you think would happen a bigger game than D2 (D3) with more tradable items than WoW?
In Diablo III they took buying and selling items and made it the PRIMARY focus of the game, finding items and slaying demons are not the primary focus of the game, and thats what killed it in many peoples eyes, dare I say the majority of people who bought the game would agree with that statement, and they speak to it with their actions, most players that bought the game (probably about 60%~70% of the people who bought the game) have stopped playing for one reason or another.
Buying and selling items is essentially the same thing as trading items, which people did ALL the time in D2. Many people play the game without even touching the AH (because they feel like it).
The vast majority of things that were subtracted from D2 were just redundant or unnecessary.
Those Vocal Minority are also a part of major population that play D3 on release and Left this game because its bad..
The number of players that left D3 is a lot.
Well thats makes players who still play D3 is now the majority on D3.
Because the numbers of players shrink to those who still like and plays D3.
While huge player who knows what is Diablo left this game without looking back.
Im in Indonesia, Lots of them tried to love it, but they just leave it, without looking back.
They didnt even post in Forums. That type of customer is a death sentence for Blizzard.
Because they didnt give the reason why they leave, What is bad, where its bad and they didnt even try to read improvements on D3 next.
While we(remnants) who are now minority are still hoping and clinging to that thread, thats why we post to be heard.
Edited by WhiteBootz#6395 on 11/17/2012 4:31 PM PST
I agree partially with OP.
It does seem lot of rose tinted glasses are worn on people.
D2 >>> D3 when it comes to unique items. This is true-- a lot of uniques and sets could be found via leveling. Twinking/LLD were powerful niche markets. Though at the end of the day, most of what you found was vendor trash still.
But the items that were equivalent of "100 million" in D2? Not so much. Did they not realize a perfect roll of anything made the price skyrocket? Most casual players couldn't afford the best of the best either in D2. The difference was that it is cheap to feel like a god in D2 too-- D3 is heading in that direction, finally. Screw the economy. Trying to design a game around the economy is what screwed the game to begin with. Focusing on the economy turned the game into a chore, a job. Let it die so it can become a game.
Also, legit HRs weren't exactly something that dropped from the sky. Go play single player for a year and tell me if you're crawling with Hrs yet. The rune drop rate in d2 was abyssal; way worse than anything D3 could show you. Meph and Baal could drop great stuff, but don't you remember how many runs you had to do? If anyone said "I did 3 Meph runs and only crap!!!" in D2, they'd just get laughed out of town. And I laugh when some kills a Keywarden twice and QQ they get nothing. It's got nothing on running Pindle 534534 times before he drops a Shako or something.
On the other hand, you could target various bosses like the Countess...
The only reason why everything was so cheap in D2 was due to all the duping and botting. Of course stuff sold cheap, considering a good deal of them went poof.
Don't get me wrong. D3 still can't hold a candle to D2 yet. The fact that gems + cube >>> any recipe in D3 is telling, certain powerful runewords like insight were nice and totally reliable, and no amount of nostalgia will blind me from the fact D3 has no pvp. So there. Oh and apparently after I left they buffed CE. That's a far cry from D3 developer mentality.
Oh, and I don't really have any nostalgia for spamming chat channels and dealing with the wug kids to participate. Come to think about it, plenty of D2 players cried about the economy dying too. I'm glad nobody listened to them. Well, except the ladder part... that helped.
Edited by ArchonWing#1480 on 11/17/2012 5:04 PM PST
Threats of violence. We take these seriously and will alert the proper authorities.
Posts containing personal information about other players. This includes physical addresses, e-mail addresses, phone numbers, and inappropriate photos and/or videos.
Harassing or discriminatory language. This will not be tolerated.