Diablo® III

To make players feel more rewarded....

A good thing to do to reward players by increasing MP lvl ,so they feel they are more rewarded, is to increase the stat roll on legendaries that drop in higher MP smth like :Shenlong Relentless Assault rolls 658-959LoH,make it smth like on MP1 it could roll from 690-959LoH at MP2 it could roll from 710-959LoH and so on...
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Sorry dude, Bliz doesn't hire enough coders to apply that kind of "complicated" mechanism. Poor them.
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No. MP wasn't put in the game to make it better rewards as just a base point for them doing it. It was if someone wanted a greater challenge in the game they've let them decide for themselves and get small bonuses along the way. The moment you make it so it gives ALL these vastly better rewards its no longer an option its a must.

/end of thread.
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Good idea, I like it. Also no reason to limit it to just Legendary items- works just as well for everything.

No. MP wasn't put in the game to make it better rewards as just a base point for them doing it. It was if someone wanted a greater challenge in the game they've let them decide for themselves and get small bonuses along the way. The moment you make it so it gives ALL these vastly better rewards its no longer an option its a must.


The idea is just to compensate for the increased challenge and slower kill pace of higher MP. You get legendaries about 30x faster playing MP0 compared to MP10. You only need to keep the best one out of 30, and the higher MP player only gets a single roll in the same amount of time so his legendary needs to compete with your best legendary in order for the two MP options to be equal.

Nothing about the idea forces you to play higher MP. It takes just as long to get a perfect item on MP0 as on MP10. The improved item floor merely compensates the higher MP for their slower kill rate and reduced drop quantity per unit time compared to low MP.
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