The monks don't use dexterity to heal; they use spirit to heal, and the number of hit points that they heal is independent of dexterity - it's a set amount. I wasn't talking about a split hybrid class that uses intelligence for some skills and strength for others. What I meant is that all of the druids abilities would be 50/50 int and str. Both body and mind would be important when it comes to both shapeshifting and harnessing the power of nature. Also, a pure shapeshifting druid would essentially be *half a druid*. It would be like having a necromancer that could only summon, and not use poison and bone spells or curses. Why should the expansion game include a character that's only half of a character from an old game? It just wouldn't fit. Druids are more than shapeshifters - they are wielders of elemental and nature magic, the stewards of nature, and can summon beasts.
my mistake, the healing is a fixed ammount, that was a poor example. but they do use dexterity for things like Wave of Light, how does that make any sense at all? my point stands: if one class can use dexterity to "channel the power of his gods" (monk), than another can use strenght to "channel the power of nature" (druid). none makes much sense, but since the first makes enough to exist, why not the second...
I didn't say I want a PURE shapeshifter, I said that an ALMOST pure shapeshifter could make sense using only strenght and not intelligence. He CAN have a few other stuff, they would just need to have the appropriate "mood" (I've described above), and would need to be FEW (like 4 spells, all in one category of skills) to show he is somehow specialized. even the name of the class didn't need to be "druid", could be "shapeshifter", or something in this line. also a werewolf wouldn't make any sense, we all play human characters, and the idea of a shapeshifter is having MULTIPLE shapes, not only one.
by "all of the druids abilities would be 50/50 int and str" I understand that you mean: all druids abilities will receive +0,5% damage for each point of strenght AND +0,5% for each point of intelligence. if I understood this right, this is just as unlikely as spliting skills between str and int. in such a system every druid would need 1 stat more than every other class, and receive no special bonus for the extra difficulty in gearing.