Diablo® III

So, how many dead villagers are there?

11/20/2012 10:44 PMPosted by Colt
Meh it wont matter, Lylirra deleted my post anyway check post #26 is unexistant now

Maybe you'd get better results if you stopped stalking community managers, posting off topic posts in unrelated threads just to draw attention to a thread they've probably seen already? Keep in mind that community managers are not developers; they can't actually fix your problems, just pass on your feedback and hope that the developers agree with you. The developers are busy actually working, and don't have time to respond to every post made by the millions of players.

So since there's nothing the community managers can post that will make you happy, the best thing they can do is to just not post anywhere near your threads. And even then you go on a rampage to derail every other thread just to get attention.
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The zombies? the wretched mother that puke them out? The dead adventurers? The friends and blacksmith wife in cellar.

Actually I feel that the whole game isn't as realistic as the previous since the 'living' are like soulless. People die and they treat the death like regular basis.

The feel of the game isn't depressing, which is 'nice', I just wanna enjoy, but I think most of the theme for Diablo should be dark and scary.

There's no 'light' radius affix, which is also nice, since imo is useless, but it somehow adds realism to the game. How can hell be so bright and friendly? Only those fire spewing machines and no 'flying' molten lava.

A quick fix will be making the entire game play somewhat like 'endangered mode' but instead of the red overlay, make it dimmed black and will only brighten if those traps are activated. Those traps and lightning/fire spells can be the light sources and will definitely enhance the experience of the game aesthetically.
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