Diablo® III

Highest damage single-target Hatred dump?

90 Night Elf Warrior
8195
Is it Spike Trap: Echoing Blast or Cluster Arrow: Cluster Bombs or Loaded for Bear?

Maybe Impale or Rapid Fire?

I'd like to hear some opinions as well as the hard math if anyone has done it
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gotta be echoing blast... even running grenadier w/ tinkerer rune, bat and vengeance for the +hatred, i find myself running out of hatred when i'm bombing away with loaded for bear. every time i try and run the build i end up kiting... i rarely have to kite running thunderball w/ echoing blast, and with the spike traps i notice things dying soooooo fast on mp5-6 it feels ridiculous.. loving the build ATM
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rapid fire + rocket rune

it's not very viable to use though, i've tried
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Highest damage per hatred or per second? Two very different things.

Echoing Blast for dph.
Cluster Bombs for burst dps.
RF w/Rockets for sustained dps.
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I can launch a cluster bomb for 1120% dmg every .75 sec, indefinitely.

Echoing blast takes 3.2 sec for 825%

So hands down, cluster bomb for me.
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85 Tauren Druid
3735
Cluster arrow, no contest

work out hatred regeneration, something extreme like: grenadier + vengeance +bat + mortal enemy + cost reduction + tinkerer

or just get good with punishment and good disc usage

all of that isn't needed but it illustrates the point, you can produce Cluster damage at a rate most DH's will never see.
Edited by zoid#1554 on 11/17/2012 11:22 AM PST
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depends... if your target is standing still, if your target is chasing you or others, if your target is large or small...

I can launch a cluster bomb for 1120% dmg every .75 sec, indefinitely.

Echoing blast takes 3.2 sec for 825%

So hands down, cluster bomb for me.


yes, i'm sure u regen 40 hatred/sec >_>

if we wanna use bad logic, then why don't you say you use custom engineering, and lay down 6 echoing blast traps that are consistently up, doing 4950% dmg/sec ???
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depends... if your target is standing still, if your target is chasing you or others, if your target is large or small...

I can launch a cluster bomb for 1120% dmg every .75 sec, indefinitely.

Echoing blast takes 3.2 sec for 825%

So hands down, cluster bomb for me.


yes, i'm sure u regen 40 hatred/sec >_>


lol. With my current gear cluster arrow cost is 30. I have 3.17 aps. tinkerer = 8 hate per attack. 8 x 3.17 aps = 25.36 hate/sec. Bat + hatred regen = 5.65 hate/sec. Total hate generated in 1 sec = 31.01. that would let me launch one cluster bomb every second. I can get it down to even less if I choose to swap out some other gear.

if we wanna use bad logic, then why don't you say you use custom engineering, and lay down 6 echoing blast traps that are consistently up, doing 4950% dmg/sec ???


Use a little bit of common sense here. If cluster bomb cost = echoing blast, how is it possible that echoing blast can do more damage given the same hatred regen rate and hatred pool for both?
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I think Impale+Grievous wounds (with enough cc) can deal a dmg or two around
Edited by Neo#1863 on 11/17/2012 1:44 PM PST
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I'd say spike trap if you have +spike trap damage. I'm at +22% and a single crit seems like huge damage (1.4m w marked for death), but I'd have to test, havnt used cluster bombs in a while

o/
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echoing blast with mortal enemy = GG
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85 Tauren Druid
3735
Echos cannot scale with APS; even if you had infinite hatred it is static 771%/sec with the fuse timers

a near perfect echo build is a conveyor belt placing an echos every 1.07 seconds
= 29 hatred a sec
tinkerer + grenadier + a few other regen tricks and a -cost item is perfectly setup to allow cluster arrow to approach 1 APS in between launching grenades

you prob wont be able to break 3 million/sec with echo like this
http://www.youtube.com/watch?v=smCf_d5JiPs

cluster arrow is the only way to do this since it allows you to approach 13x your paper DPS

you will never go above x10 using echo
Edited by zoid#1554 on 11/18/2012 12:19 AM PST
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you still need a special build to dump cluster like that. I LOVE bombs, even tried going back to them in my speed runs, but the extra hatred just to cast vs one spike trap kinda breaks it for me (no hatred generator in my build).

if you could have half-cost for "half cluster bombs",..that'd be awesome ;) (check to see if 50 hatred avail- no -> check to see if 25hatred avail- yes? spam 2 bomblets instead of 5)
Edited by Veritech#1882 on 11/18/2012 5:43 AM PST
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Spike Trap - EB only delivers its full potential against targets that stand still or ones that move and return to the same spot. This just doesn't happen that often. I use the Scatter rune that hits a target once if its stationary, more than once if it moves, or it hits multiple targets. I use Loaded for Bear if I want to deal a single massive blow.
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Won't Cluster Bombs deal only exceptional damage when the enemies are big?

That should also be a factor.

If its a SINGLE use of a HATRED SPENDER. I'd go with Sentry. It lasts 30seconds anyways :))

Just kidding ;)
I'd go with Cluster still though, or RF-Bombardment(Rocket doesn't scale with APS). Then there's Echoing and Strafe-Stinging.

Chakram? -10 Cost and is APS reliant might dish out nice damage.
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well its easier to get all the bomblets to hit a big target, but after some practice it isnt that hard.
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11/18/2012 07:50 AMPosted by Monsta
well its easier to get all the bomblets to hit a big target, but after some practice it isnt that hard.


I'm guessing.. the monster has to move away from you to get all those bomblets to hit?

Or a way to juke the enemy.. Like.. its going towards you, you use Cluster then Vault towards the monster? ;)
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people not taking into account the + to spike trap damage on gear?
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85 Tauren Druid
3735
11/18/2012 08:49 AMPosted by Jars
people not taking into account the + to spike trap damage on gear?
yes, or no

14% chest + 12% mara + 11% skull +12% soj = 49%
771% * 1.49 = 11.48%

it's probably more consistent than cluster, and I forgot it was so much higher than only 14% on chest armor
Edited by zoid#1554 on 11/18/2012 9:37 AM PST
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11/18/2012 09:35 AMPosted by Korba
people not taking into account the + to spike trap damage on gear?
yes, or no

14% chest + 12% mara + 11% skull +12% soj = 49%
771% * 1.49 = 11.48%

it's probably more consistent than cluster, and I forgot it was so much higher than only 14% on chest armor


what if you used custom engineering and had 6 spiketraps? :O! Then attack speed would matter afterall :(
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