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I've noticed latency spikes when entering an unexplored area with mobs. The latency spikes last until the mobs are killed, then latency normalizes. It's as if the logic governing mob AI and drop rates is running on a separate internal server cluster that is being hammered or has run into some computation problem which has degraded the overall performance.
seriously, the game becomes unplayable especially with party. I find latency gets up to like seconds. I could look likeI'm still fighting yet, my party members have seen me dead, resurrected, and have moved on already. =___________=
I now constantly worried I'll get too much lag to party. This is very upsetting. I find that sometimes it works by exiting out of the whole program, and then reentering... but apparently that doesn't work either this afternoon
Still unplayable today. I've tried 2 different computers, 2 different platforms (windows and mac), various audio and video settings, a fresh install of the game and also clearing the caches in the game folder and ProgramData folder (on windows). All cases exhibit the same problem: latency spikes.
I've done a rudimentary speed test which yielded a 16ms ping and 36mbps down/4mbps up. Somewhere along the path to your server it, or your server itself, is breaking down.
Edited by x181#1989 on 11/18/2012 12:03 PM PST
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