Here it is:
LMB: Death Blossom
RMB: Frost Hydra
1: Crystal Shell
2: Time Shell
3: Teleport: Fracture
4: Storm Armor: Scramble
Passives: Cold Blooded, Blur, Illusionist
Use Scoundrel with fast cold bow and multishot
Basically this build turns D3 into a game where !@#$ dies quick if you can stay alive, which is why you have 5 (semi-)defensive skills. It goes like this...
For normal mobs:
- --Pop Frost Hydra to start for the slow and cold blooded buff.
--Shift L-click to start blossoming.
--If there are fast mobs or lots of range Time Shell and move to far edge.
--Use teleport to cross back over your Time Shell once mobs get through.
--Now you have 2 decoys for when TS runs out.
--Recast frost hydra for control and to hit clumped up guys in TS.
--Use Crystal Shell as needed.
--Enjoy constant passive damage and a huge speed difference from FH and Storm Armor
- --Same basic idea, but you'll obviously be moving more to avoid %^-*. This is why I take Scramble over Power of the Storm: you simply move too much to need the extra AP. (APoC also helps.)
--The passive damage means steady progress with heavy bursts when they get hit with DB when you can get safe for a few seconds.
I've tried using this build with Arcane Torrent: Disruption, Chaos Nexus and Ray of Frost: Black Ice with more circumstantial success. (RoF Numb or Snow Blast is good for single target dmg) All these could probably work if my gear didn't suck (it's probably sub-500k total) [EDIT: My gear is much better now, though still sub 1.5 million by hunting for deals. I've stacked Vit and AR so I can take a couple hits for longer DB bursts]: http://us.battle.net/d3/en/profile/ILLogical-1529/hero/26976545
I've also tried Critical Mass (35% crit rate at the time) instead of Illusionist and it was great for easy stuff, but on hard elites you're not critting enough as you kite (since only DB crits count) while Illusionist always gives you an escape when you need it.
I've also tried Duplicates instead of Crystal Shell, but sometimes you just KNOW you're going to take damage which is why I prefer CS.
- --Not aiming saves you apm! For those of you that don't know, Death Blossom will auto target a mob if you haven't hit anything in like 3-4 missiles.
--Getting hit by Storm Armor does a surprisingly good job of stunning mobs as they approach with the hit animation.
--Bosses are usually big targets so they get hit more often by DB.
--The build naturally clumps up mobs so they all get by FH and DB missles.
--The Scoundrel is usually really good at using his blind defensively and not blowing it early.
--You're not super-dependent on Crit gear.
--It's great not having to kite most of the time.
--Cold blood gives better dmg than Glass Cannon with no downside.
--You can swap out hydras and some other skills for more circumstantial boss fights, but keep the main idea.
--Power of the Storm is great for co-op when someone else tanks--as would be Arcane torrent AP reducing gear.
Anyway, I'd love feedback, especially from better geared wizards who try this. Thanks!