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I have a great computer, never any problems with anything else, run 70-110ms max, run on all max settings, same with WOW. I never get any stuttering, or any problems in general except something in the last few weeks.
In Rakkis Crossing, after you past the door to the cellar store, you head up some stairs to the next section and there is always a ton of fire and a ton of mobs. EVERY single time i get a huge lag spike once i start CM/WWing. Doesn't matter if I play single, or with group play, it just a huge lag spike and slows and I usually end up dieing. Second time, everything is fine.
Anyone else ever get this?
I've stopped playing Rakkis Crossing in 1.05. Ever since the patch came out I've gotten massive lag in that area. Anyone who plays with me gets lag too. I have an i7 3770k with a radeon 7850 so I dont think it has anything to do with the user's hardware.
I run everything on max settings too. I havent tried that area with lower settings to see if it makes a difference though.
Edited by LordSandwich#1429 on 11/27/2012 1:28 PM PST
hmm i dont get any lag on rakkis with ~160ping but i run archon :)
got some nice archon gear for sale:
Gonna go out on a technical limb here...
Can we DEFINE lag?
Here's the thing.
Is there a problem with Rakki's Crossing? 100% Agreed.
But what I define as lag is going to yellow/red bar. Casting Storm Armor renders the movement without the action occurring (usually my Wiz will throw his fist in the air but nothing "happens"), pressing buttons does nothing, rubberbanding, etc.
This is not what I'm experiencing on Rakki's Crossing. What I'm experiencing, I would describe as a massive frame rate reduction. It's effect is 100% identical to lag, (death, monster goes from X position to Y position with no visual, for example) but I stay "green bar" the whole time. It completely goes away when enemies are dead...but with traditional lag spikes, after the spike subsides, I will momentarily go "red bar". But that doesn't happen here. It stays Green Bar after the effect goes away...which as I stated, subsides significantly upon enemies no longer being on screen.
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