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it is no longer possible for wizards to prevent seigebreaker from pickin up someone in front of him
my recommendation is that u give carry a shield so that he stays alive whiles hes hanging out with seige
also added this to first post
okay in interest of honestly its possible at some really high gear lvl i think, if u use an azurewrath (as told to me by someone else),
but whats the point of that?
Edited by SteelPhantom#1820 on 2/15/2013 9:11 AM PST
oh wow ive been really lazy gonna update the list so its ready for 1.07 my apologies to the recent applicants
oops forgot to send request before just did it today
Please check whether my wiz qualify to join this union or not? I'm from South East Asia
~ 838 AR
~ 4297 Armor
~ 3.40 Atk Speed
~ 125k dps
~ 50.9k hp
~ 62.00 CC
~ 509 loh
~ 20 apoc
Thanks in advance.
Edited by MOBAjobg#6966 on 2/16/2013 11:56 PM PST
2.73 cm/ww/Meteor (10.8x damage mult)
late nights PST availbility ( may dip in march severly due to IRL complications and moving 3k miles)
DiabloProgress link coming when available
Edited by JewBarb#1471 on 2/17/2013 12:29 AM PST
Well it was hell but I soloed ZK/SB today. I played 2.73 and 3.0 (build has changed since I posted before). So you can also add 3.0 if I choose to use it.
This was not efficient I kept dieing so I changed to 3.0 (cheating with AS Chanto)
Everything else is the same.
What made the difference for me is using Blood Magic instead of Wormhole. The total amount healed is more than the damage done even though he picks you up (of course I have quite some damage reduction...) What remains hell is not dieing because ZK spams a tornado or roof drop on you while you're being picked up (seriously I was close to bashing my keyboard).
In the end though it's doable but everyone should consider getting a partner Wiz or play with high end Barb who can survive SB... I mean I died and died and died. Basically perseverance and stubbornness kept me going and probably more luck than wisdom in the end.
but whats the point of that?
@jewbarb can u log out with storm armor and something other than glass cannon on one night,
hard to judge ur setup
@grizz ur missing some gear, quiting ?
@numerian ur already in
@anyone else who requests to be added please be aware ive recently gotten hooked on nba 2k13 so if i dont respond/add u to the union right away send me a friend request as i do still occasionally log in to do a quick demonic essence run
its why im an a--hole about ehp i run at a minimum 400k ehp against elites so i usually only die against ubers due to laziness, not payin attn etc
and i dont usually let ppl who got fat off of vit and life% int
just running shocking aspect as opposed to energy armor is a fairly large dps boost
its a big enough boost that a 100k sns wizard almost always outdoes a 200k full cm wizard (ea and cs)
Edited by SteelPhantom#1820 on 2/20/2013 2:50 PM PST
That means if you run SN or SNS, the DPS requirement is lowered by 50k dps. So the requirements for MP10-capable SN and SNS wizards are instead:
* 3.0+ aps /70-100k dps
* 2.74 aps /100k-170k dps
* 2.5 aps /200k+ dps
They arent skills. It's builds. It means you're running the Shockanado (SN) or Shockanadoshards (SNS). The extra requirements are for CM/WW wizards that are running Energy Armor and Crystal Shell over Diamond Shards+Storm Armor (Shocking Aspect).
CS and EA improves defensive capabilities so why SN/SNS wizards are granted to have equal relative dps and weaker defense in comparison to CM/WW wizzards? Do SNS wizards kill monsters so quickly that their defense does not matter so much? Sorry, but I don't get it.
Edited by Numerian#2850 on 2/20/2013 2:37 PM PST
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