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Well, as long as they will be able to resell with profit, before a new group of legendary will be introduced in the game, or some game mechanics would change and make it less great or if eventually they will quit :)
Edited by OneTyper#2339 on 12/2/2012 12:01 PM PST
This game is supposed to have a low entry level and attract a wide audience, and moreover keep the audience as much as possible with all sort of gameplay tricks, as we experienced in the past months. Most likely it was designed with a huge gap in term of items from the beginning, so there is always an item to work for, whether you are a casual or a no life hardcore. This game is about to have the skills to get the BEST ITEMS!
Killing monsters is easy because the game developers tuned them to be so. If it was too hard won't attract casuals, if it was too easy, no one would play. So it's basically tuned to an average player, where this average is defined by someone at Blizzard and their target stats, and retuned based on feedback and new targets month after month.
If you believe that killing monsters is easy because they are AI, well, imho you are on the wrong way. The monsters are difficult or complex in their behaviour as the developer wants them to be. They could make them extremely difficult, totally impossible, with extremely complicated dynamics well above any player, but it just wouldn't make sense, it would take more to develop and won't make happy most of the gamers, apart for some really crazy hardcore that I probably would be able to count with my fingers. And a company needs to make profitable games that engage well most of their target, not only the crazy ones.
A simple example:
In Diablo and most of game of this kind including MMO, mobs are triggered once they reach a certain distance to you. The devs could make them more complex, going backward, call for reinfoces, look for elite to defend them, list could be endless of behaviours, and while you expect the mob to attack you, they bring back a strong elite and one shot you half second after you see it, let's make this unexpected several times, and there is a recipe for a ragequit within a wide target.
THis game has a set target to faceroll as easiest as possible (growing with time) tons of enemies with straightforward dynamics, and gain the best items farming. If you want to change the concept of Diablo, then it's not Diablo anymore.
Hope it's clear.
Edited by OneTyper#2339 on 12/2/2012 12:47 PM PST
Whoever thinks Diablo 3 is not competitive because it doesn't have currently any competitive element integrated is on the wrong path.
You got to be really really really bad in every other game that actually requires skills and are competitive.
sorry, no. not even the hardest part, uebers in monster power 10 take a little bit of skill. it takes good gear, or even better: money. this bearded us server wizzard guy with a critical mass wizz (streaming), he can read newspapers while killing the the uebers at mp10. kingkongor got a lot of his gear from his fans and the money for it (gold). if it would self earned gear at least, but - no. D3 is that competive, paris hilton would lead the charts.
I 'quit' a couple of weeks ago, but this kind of reaffirms why I started losing interest. I can't compete with those guys. Every dollar gained is a dollar towards school. Woe is me I guess.
What makes you feel like you have to compete against them? Why can't you just play the game for the fun of it?
I had one not long ago. Not nearly as good as the one in this topic, obviously, but I replaced it with the weapon I have now because the fear was like a 20% chance and it got annoying.
I took like a 5k DPS hit, but it's worth it because ultimately I kill things faster when they aren't running away.
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