Diablo® III

Weapon Throw Guide for Dummies!

There seems to be a lot of misconception and questions regarding to the Weapon Throw (WT) Barb build(s), so hopefully, you will find something informative here that will assist and enhance your WT experience.

******************************************************************

Before I get into the various throw builds, gear choices and budgets, I would like to address a few misconception that I have noticed from various WT related threads.

Misconception #1.) 300th Spear is bad!

This is both true and false. If your primary attack is Weapon Throw, then 300th spear is a must. A good 300th Spear will give you a significant boost in non paper DPS, however, if your goal is to boast about your profile DPS, then this will not do you any good.

So when is a 300th spear a bad choice for Weapon Throw build?

If you are playing a hybrid WT build, such as WW/WT hybrid, where WW/RLTW are emphasized as the primary skills, and WT is a supporting skill. The slow attack speed of the 300th Spear, plus the lack of LS/Crit Dmg makes it a suboptimal offhand for WW.

Misconception #2.) I don't need much EHP because I hit from afar!

False! This is probably one of the few misconception that bothers me the most. The best thing about running a range build with Barbs is, you get the best of both worlds in terms of the ability to dish out high damage in range, while having the ability to tank/survive in critical moments. By ignoring your EHP, you are pretty much running a glass cannon DH with suboptimal skill sets. If your goal is to farm at higher MP levels instead of hovering around MP5 or below, EHP is as critical as your DPS.

As I have been telling people in various class, high DPS is only good if you are alive to dish out the damage.

Misconception #3.) A cold SOJ is a must!

False! Weapon Throw already has built in snare, so a cold SOJ will not give you any extra snare benefit, HOWEVER, if you are running a WW/WT hybrid with Echoing Fury as your main hand, then a cold SOJ will do you tons of good. A more detailed explanation from Acrimony can be found here: http://us.battle.net/d3/en/forum/topic/7005437820#12

******************************************************************

Various Weapon Throw Builds:

If you look around the forum, there are a lot of different throw barbs with different skill sets. We have classic pure throw, WW/wt hybrid, WT/hota hybrid, WT/Seismic Slam hyrbid, 2H WT/Rend hybrid, etc.

If you are a rookie Throw Barb with average/below average gear, I would highly suggest running a classic pure throw just to get the hang of things first. A classic pure throw build gives you more room for error, which allows you to ease into Weapon Throw and get used to the character positioning (important).

If you are a WW Barb looking to add Throw to your skill set, then WW/wt is a no brainer.

____________________________________________________________________________

Classic Pure Throw

This is what I would suggest if you are new to the scene:
http://us.battle.net/d3/en/calculator/barbarian#fdRikP!ZYf!Zbcbcc

Weapon Throw (Ricochet) is the best rune for general farming. The ability to chain multiple targets will make killing trash mob/elites faster than ever.

Ancient Spear (Dread Spear) is my personal favorite. A lot of people I know don't like running it, because dragging an enemy towards you contradicts with the purpose of a range barb, but if you have a respectable EHP, this is almost a non factor. The ability to generate initial fury, refill your life bar, isolate goblins from mobs, drag enemies out of non ideal battleground, and stun bosses/elites, are all highly underestimated.

Battle Rage (Bloodshed) makes killing trash mob easy and simple. If you have fury problem, you are free to use (Into the Fray) instead.

Ignore Pain (Ignorance is Bliss) is great skill for rookie Throw Barbs. This is the one skill that allows you to recover from stupid mistakes or sticky situations (such as reflect damage). As you grow more comfortable to your Throw Barb, this skill can be replaced with other skills.

War Cry (Impunity) is a great defensive and fury generating skill. War Cry + Ancient Spear will allow you to have Battle Rage and Weapon Throw up and running without much effort. If you are comfortable with your EHP and your sustain, you can drop this for another skill of your choice.

Wrath of the Berserker (Thrive on Chaos/Insanity) is your ultimate boss/elite killing technique. If you are capable of sustaining perma WoTB during the duration of the boss/elite fight, then go with that. If your setup doesn't allow you to stay perma WoTB, then go with Insanity.

Passives: Ruthless, Weapon Mastery, No Escape
These 3 are pretty self explanatory, and no matter which Throw Build you are running, these 3 will be your standard passive skill sets.

____________________________________________________________________________

WW/wt/rend Build

A more in depth discussion from the creator of this build (Acrimony) can be found here:
http://us.battle.net/d3/en/forum/topic/7004011417

____________________________________________________________________________

WT/hota or seismic slam

This is the WW/hota hybrid that I have been running:
http://us.battle.net/d3/en/calculator/barbarian#fdRZkP!ZYf!ZbYZcc

Most skill sets are same as the classic build, but I took out Ignore Pain for Hammer of the Ancients (Smash), and replaced Battle Rage (Bloodshed) with (Into the Fray) to sustain perma WoTB. The benefit of this build is, I can go both range and melee depends on the call of the situation. WT (Ricochet) is effective at wiping trash mobs, while HoTA (Smash) is extremely powerful at killing single target elite/goblin/boss/uber. This is my go to build for uber run, and it allows me to carry a full team of dead bodies in MP8+ without having to worry about rage timer.

If you are not into uber run as much as I am, and prefer general farming instead, then you can switch out HoTA for Seismic Slam (Rumble). The ability to perform AOE damage + knockback will add to your killing efficiency as well as your survivability. Rumble's aftershock will also replenish your fury as you crit, so spamming Seismic Slam shouldn't be a problem.

******************************************************************

Budget & Gear Choice:

You can put a Weapon Throw Barb together with various degree of budget. Of course, with a greater budget, the effectiveness of your Throw Barb will increase as well, but just because you don't have a couple hundred millions to spare, that doesn't mean you can't have an effective Throw Barb.

Just like WW Barb, critical chance is an important stat for Throw Barb as well, since most of your skills/synergies rely heavily on dealing critical damage. Unlike WW Barb, your attack speed is NOT as important (it is still great to have), so you should always emphasize on critical chance > critical damage > attack speed.

Budget Throw: $50mil or less.

Main Hand: Echoing Fury w/ 150+ Str, Open Socket, +.25 APS. (You can easily pick up a EF with those stats in the neighborhood of 800-1000 DPS for next to nothing. The .25 APS is very critical, since it adds to both your MH & OH. Sometimes an EF with lesser DPS but greater APS would yield better overall DPS than one with a higher DPS but lesser APS. )

Off Hand: 300th Spear w/ OS and 40%+ WT damage modifier (These are super cheap. It is worth getting a slightly lower DPS one in exchange for higher WT damage modifier.)

Shoulder: Rare shoulders w/ Str, Vit, & AR.
Helm: Andariel's Visage w/ Str & OS
Amulet: Rare amulet w/ Str, Crit Chance, Crit Damage
Gloves: Rare gloves w/ Str, Crit Chance, and either Crit Damage or IAS.
Chest: Rare Chest w/ Str, Vit, & AR. (Don't bother getting a low stats IK chest. It's not worth it.)
Bracers: Strongarm Bracers w/ Str + Vit or AR
Ring#1: Rare ring w/ Str, Crit Chance, Crit Damage
Ring#2: same as above, or Hellfire Ring
Belt: IK belt w/ -5 Throw. Life steal is important, so don't settle for any rare belt without LS.
Pants: Rare pants w/ Str, Vit, AR.
Boots: IK boots. (Gives you all the stats you want, plus bonus AR for using 2 piece IK set.)

More Advance Gearing:
Main Hand: Echoing Fury w/ 150+ Str, Open Socket, +.25 APS, Crit Damage or LS.

Off Hand: 300th Spear w/ OS and 40%+ WT damage modifier

Shoulder: Rare shoulders or Vile Ward

Helm: IK helm or Mempo w/ Crit. (Non crit Mempo is NOT recommended)
Amulet: Rare amulet w/ combination of Damage modifier, Str, Vit, Crit Chance, Crit Damage, IAS
Gloves: Trifecta, or dual stats IK gloves with Str + Vit or Str + AR.
Chest: IK chest with respectable Vit
Bracers: Strongarm Bracers w/ Str + Vit or AR, or Str Lacuni with Crit.
Ring#1: Rare ring w/ combination of Damage modifier, Str, Vit, AR, Crit Chance, Crit Damage, IAS
Ring#2: same as above, or Hellfire Ring
Belt: IK belt w/ -5 Throw
Pants: Rare pants w/ Str, Vit, AR, 2 OS, or Depth Diggers, Blackthorne's Jousting Mail, Inna's Temperance
Boots: IK boots, Ice Climbers w/ movespeed, or ones without movespeed if you are using Lacuni or Inna's Temperance.

******************************************************************

Playing Tips:

Your character positioning is very critical to the success of your Throw Barb. Knowing where to stand or how to kite will give you an enormous advantage in every fight. Unlike WW Barb, your sustain will probably be relatively low, so it is not recommended to Leeroy into a big mob and getting yourself surrounded.

A Throw Barb should always try to stand in a spot that would bottle neck the mobs and prevent them from surrounding you, such as underneath a door, on stairs, or simply at a corner. Remember, you could always pull elites into an ideal battlefield by using your Ancient Spear.

******************************************************************

Pro Throw Barbs:

TrippyMane#1581 2H Throw
http://us.battle.net/d3/en/profile/TrippyMane-1581/hero/22302039

Boohaha#1553 DW Throw
http://us.battle.net/d3/en/profile/Boohaha-1553/hero/25511882

******************************************************************

Extra:

Useful quote from Det0x:


After that was done i changed my close to bis offhand (sword 1240dps + 1.53aps + 153crit + lifesteal) to my close to bis 300 spear (1064dps + 100crit + wt damage 50%) (253k dps unbuffed datasheet)

I realize i do much more damage then the average throw barb, but you can use my numbers to compare the difference in damage between "main attacks" in percentage

if we say bash + punish (+berserker rage) is = 100%.

frenzy + maniac (+berserker rage) = 134%

throw + mighty throw (+berserker rage) = 94%

throw + mighty throw (+no escape) = 106%

throw + mighty throw (+no escape +my 300 spear) = 145%

throw + ricochet (+no escape +my 300 spear) = 118% (singel target)


**** Hopefully, I have covered most of what you are looking for. If you have any further questions regarding to Throw Barbs, please feel free to ask here or message me in game.****
Edited by Acky#1140 on 12/12/2012 1:10 PM PST
Reply Quote
80 Human Warrior
10535
Posts: 455
nice thread
Reply Quote
Thanks a ton dude. I've been lurking the forums lately and I've noticed you speaking on WT builds, and I must say I find it a ton of fun. I have AWFUL gear as I've just returned playing, but I'd love to try and make this setup work cause it's so enjoyable and not WW :)
Reply Quote
I hate to bother you, but would you mind suggesting what I focus on upgrading next ?

(I know the majority of my gears need changing)

Update: Not sure if the armory has updated, but I bought a budget Echoing fury, Three Hundredth spear, strongarm bracers, and a new ring.
Edited by Krald#1103 on 11/22/2012 2:21 PM PST
Reply Quote
I hate to bother you, but would you mind suggesting what I focus on upgrading next ?

(I know the majority of my gears need changing)

Update: Not sure if the armory has updated, but I bought a budget Echoing fury, Three Hundredth spear, strongarm bracers, and a new ring.


Those are all correct purchases.

Your gloves could use an upgrade.
Reply Quote
I hate to bother you, but would you mind suggesting what I focus on upgrading next ?

(I know the majority of my gears need changing)

Update: Not sure if the armory has updated, but I bought a budget Echoing fury, Three Hundredth spear, strongarm bracers, and a new ring.


Those are all correct purchases.

Your gloves could use an upgrade.


Thanks, that was my line of thought as well
Reply Quote
i didnt like wep throw it kills too slow on higher mp even with a soj and 300th spear. And its just dmg it has no other utility besides its a ranged attack.
Reply Quote
I realize iam not one of your "pro throw barbs" but i would like to share one thing.

For a pure wt build, you dont want that much ias.. Its only recommended when you combine HotA + WT you want ias. (HotA cooldown "stacks" with your ias)

And the reason for that is you lose more and more effective dps uptime the higher your ias is when you kite/orbwalk/micro or whaterver you want to call it.

This gonna become even more important if you plan on running a WT build in pvp (whenever that get released).

Other then that, nice starters guide :)
Reply Quote
I realize iam not one of your "pro throw barbs" but i would like to share one thing.

For a pure wt build, you dont want that much ias.. Its only recommended when you combine HotA + WT you want ias. (HotA cooldown "stacks" with your ias)

And the reason for that is you lose more and more effective dps uptime the higher your ias is when you kite/orbwalk/micro or whaterver you want to call it.

This gonna become even more important if you plan on running a WT build in pvp (whenever that get released).

Other then that, nice starters guide :)


Last I checked your profile, you switched to HoTA S&B. Else you would've been on here.

edit:
BTW, I will add you back on here once you are bored/done with PVP dummy scores.
Edited by Acky#1140 on 11/22/2012 3:17 PM PST
Reply Quote
Like i said in the other thread, i gonna start focusing on pvp_dummy score with my "logoff" gear.. (try to beat 3k points)

My normal farming build is still WT, i only do übers in HotA build :)

(But i have no wish being on that list either, especially since i play on the EU realm)
Edited by Det0x#2856 on 11/22/2012 3:20 PM PST
Reply Quote
Like i said in the other thread, i gonna start focusing on pvp_dummy score with my "logoff" gear.. (try to beat 3k points)

My normal farming build is still WT, i only do übers in HotA build :)

(But i have no wish being on that list either, especially since i play on the EU realm)


That's alright. Good luck with your PVP dummy scores.
Reply Quote
Good guide there Acky, this will help a lot. Just wondering what Detox said, we dont need that much of IAS, what is the recommended one?

I thought of getting more IAS instead, before i switch some of my gears, need some advice...

Acky, my Mempo sux...but those with CC is out of my budget :)
Reply Quote
Good guide there Acky, this will help a lot. Just wondering what Detox said, we dont need that much of IAS, what is the recommended one?

I thought of getting more IAS instead, before i switch some of my gears, need some advice...

Acky, my Mempo sux...but those with CC is out of my budget :)


I can try to explain what i meant, but keep in mind English aint my native language. :)

Lets say we have 2 different throw barbs, both have 100k dps. The only difference is their attack speed, one have 1aps, and the other one have 2aps.

Barbarian number 1 with 100k dps and 1aps:

throw weap --> run for 0.9sec --> throw weap --> run for 0.9sec = he keep up 100% of possible max damage output and run with 90% of max possible runspeed.

Barbarian number 2 with 100k dps and 2aps:

throw weap --> run for 0.9sec --> throw weap --> run for 0.9sec = he only keep up 50% of possible max damage output and run with 90% of possible max runspeed.

You could say Barbarian number 2 only should run for 0.4sec in between throws, and it would work in theory.

throw weap --> run for 0.4sec --> throw weap --> run for 0.4sec = he keep up 100% of possible max damage output and run with 90% of max possible runspeed.

But its much harder to mirco all this, and it only get harder and harder the more attack speed you have..

Imagen try to micro this with on a barb with 3 actions per sec :)

Hope you understand what iam trying to explain here.

*edit*

In this old video i was experimenting with a pvp throw build.

http://www.youtube.com/watch?v=wtVOwcvHzrc

Around 4min and 50sec into it, u can see me start kiting/orbwalking/mirco diablo. (shooting and moving)
Edited by Det0x#2856 on 11/22/2012 9:15 PM PST
Reply Quote
Good guide there Acky, this will help a lot. Just wondering what Detox said, we dont need that much of IAS, what is the recommended one?

I thought of getting more IAS instead, before i switch some of my gears, need some advice...

Acky, my Mempo sux...but those with CC is out of my budget :)


I can try to explain what i meant, but keep in mind English aint my native language. :)

Lets say we have 2 different throw barbs, both have 100k dps. The only difference is their attack speed, one have 1aps, and the other one have 2aps.

Barbarian number 1 with 100k dps and 1aps:

throw weap --> run for 0.9sec --> throw weap --> run for 0.9sec = he keep up 100% of possible max damage output and run with 90% of max possible runspeed.

Barbarian number 2 with 100k dps and 2aps:

throw weap --> run for 0.9sec --> throw weap --> run for 0.9sec = he only keep up 50% of possible max damage output and run with 90% of possible max runspeed.

You could say Barbarian number 2 only should run for 0.4sec in between throws, and it would work in theory.

throw weap --> run for 0.4sec --> throw weap --> run for 0.4sec = he keep up 100% of possible max damage output and run with 90% of max possible runspeed.

But its much harder to mirco all this, and it only get harder and harder the more attack speed you have..

Imagen try to micro this with on a barb with 3 actions per sec :)

Hope you understand what iam trying to explain here.


Are the break points for throw the same as rltw / ww ?
Reply Quote
<< barbarian wif 235k dps and 1 aps
Reply Quote
Good guide there Acky, this will help a lot. Just wondering what Detox said, we dont need that much of IAS, what is the recommended one?

I thought of getting more IAS instead, before i switch some of my gears, need some advice...

Acky, my Mempo sux...but those with CC is out of my budget :)


I can try to explain what i meant, but keep in mind English aint my native language. :)

Lets say we have 2 different throw barbs, both have 100k dps. The only difference is their attack speed, one have 1aps, and the other one have 2aps.

Barbarian number 1 with 100k dps and 1aps:

throw weap --> run for 0.9sec --> throw weap --> run for 0.9sec = he keep up 100% of possible max damage output and run with 90% of max possible runspeed.

Barbarian number 2 with 100k dps and 2aps:

throw weap --> run for 0.9sec --> throw weap --> run for 0.9sec = he only keep up 50% of possible max damage output and run with 90% of possible max runspeed.

You could say Barbarian number 2 only should run for 0.4sec in between throws, and it would work in theory.

throw weap --> run for 0.4sec --> throw weap --> run for 0.4sec = he keep up 100% of possible max damage output and run with 90% of max possible runspeed.

But its much harder to mirco all this, and it only get harder and harder the more attack speed you have..

Imagen try to micro this with on a barb with 3 actions per sec :)

Hope you understand what iam trying to explain here.


Yup, i think i got what you are trying to say...the faster the harder to control

Tried testing out yesterday and i notice some difference with 2.2 attack speed compare to 1.8

I think i'll just switch out the mempo with IK helm

And also will be trying out Hota, thx for the info detox :)
Reply Quote
<< barbarian wif 235k dps and 1 aps


not hard when youre using skorn
Reply Quote
<< barbarian wif 235k dps and 1 aps


nice dps and the tals ammy too...lolx wanted to try on a skorn as well :)
Reply Quote


I can try to explain what i meant, but keep in mind English aint my native language. :)

Lets say we have 2 different throw barbs, both have 100k dps. The only difference is their attack speed, one have 1aps, and the other one have 2aps.

Barbarian number 1 with 100k dps and 1aps:

throw weap --> run for 0.9sec --> throw weap --> run for 0.9sec = he keep up 100% of possible max damage output and run with 90% of max possible runspeed.

Barbarian number 2 with 100k dps and 2aps:

throw weap --> run for 0.9sec --> throw weap --> run for 0.9sec = he only keep up 50% of possible max damage output and run with 90% of possible max runspeed.

You could say Barbarian number 2 only should run for 0.4sec in between throws, and it would work in theory.

throw weap --> run for 0.4sec --> throw weap --> run for 0.4sec = he keep up 100% of possible max damage output and run with 90% of max possible runspeed.

But its much harder to mirco all this, and it only get harder and harder the more attack speed you have..

Imagen try to micro this with on a barb with 3 actions per sec :)

Hope you understand what iam trying to explain here.


Yup, i think i got what you are trying to say...the faster the harder to control

Tried testing out yesterday and i notice some difference with 2.2 attack speed compare to 1.8

I think i'll just switch out the mempo with IK helm

And also will be trying out Hota, thx for the info detox :)


Having more attack speed is not a bad thing, just make sure you don't emphasize ASP as your main source of DPS boost, hence cc > cd >ias. If you already have good cc & cd, there is absolutely no reason to not go for more IAS to boost your DPS further.

Besides, unless you are farming low MP where you 1 shot everything, how often would you be moving your barb after every single throw!?
Reply Quote

Please report any Code of Conduct violations, including:

Threats of violence. We take these seriously and will alert the proper authorities.

Posts containing personal information about other players. This includes physical addresses, e-mail addresses, phone numbers, and inappropriate photos and/or videos.

Harassing or discriminatory language. This will not be tolerated.

Forums Code of Conduct

Report Post # written by

Reason
Explain (256 characters max)

Reported!

[Close]