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It's the dps listed on your character sheet, in game. That DPS does not take in account your actual in game performance, which may leverage other skills/abilities that generate more damage (ie...hatred regen abilities/skills). A good way to calculate your real dps based on your particular build is to go fight against a boss and calculate based on the amount of HP they have with the time it takes for you to kill.
I think 'sheet dps' refers to the number you see in your characters inventory for dps - for example mine is 122k if I'm not mistaken.
(I think that) the word 'sheet' is added in to refer to the fact that this number is not always reflective of how much damage you truly deal. For example, sharpshooter.
A much more meaningfull example is if you have super high damage but you die a lot. In this case I (and many others) consider it inaccurate to claim you have 200k dps, since you are dead a lot of the time. Or maybe you have to spend a lot of time kiting, during which you aren't dealing your full dps.
bottom line: damage is something your character does, not a number on your character screen. The two don't always agree.
Edited by ifLaNa#1738 on 11/27/2012 9:41 AM PST
I'll give you an example with my set up. My sheet dps is what is displayed in my profile, which is 37.2k. My in game dps is 621% with the way my build uses fire-and-forget passive damage skills (Chakram - Shruiken, Chain of Torment x2, Jagged Spikes x5) on top of active damage skills (Grenades).
This translates to approximately 230k effective dps since I don't need to kite any content with my DH, so my dps has 100% uptime (much higher than my 37.2k sheet dps.)
I guess what I don't understand is that how does the time you live have any baring on Damage Per Second? Unless you are dying every single second (which if you are you should probably find another game to play) it would never impact the Damage Per Second figure.
The only thing that impacts damage per second performance wise should be attacks that occur simultaneously. for example, Ball Lightening does damage per tick but when there are multiple bosses it will then arc dealing allot more damage. It is situational though. The point is attacks that happen where within 1 second x damage was done. Would this not be a truer measurement?
CM Wiz's have allot of simultaneous things going on so their per sec Damage should be fairly high (again depending on the number of monsters)
It sounds like people are taking a random sample time and eyeballing their damage then dividing it by the number of seconds in their sample time to come up with a figure. That is hardly scientific and far from accurate in either + or - direction. Because people will only take the highest crit value. There is no way to record all the hits that caused damage. It does however seem to provide some warm and fuzzies for people.
Being an engineer, this kind of peaked my curiosity a bit. Blizzard should provide a way to look at the DPS output per hit and reset every second. Then add the total up and show it to you. It can save the highest per sec number until it is surpassed. All hits in a given second are added together. That way you can see your true single target DPS and your multi target DPS.
Overall effectiveness is something that has to be measured and can not be determined by looking at DPS sheet stats or per second DPS measurements. This can only be measured over a longer period of time (like over 1 full 1 hour game session) and will vary based on play-style.
What do you guys think?
Edited by DrOctogon#1896 on 11/27/2012 11:03 AM PST
It took me some hours playing around figuring out my own dps, but if you take your char sheet damage and multiply it by your skill % damage, thats pretty much youre dps out from full hatred to empty. Once you mix in hatred generators, it goes down about 30-35%, at least it did for me using rapid fire and spike trap.
You can do the math yourself. Take you char sheet damage, and multiply it by your skill damge % (2.75 for spike trap, not 275) and your attacks/sec, if you have + % damage to a skill, multiple that as well (1.12 for 12% spike trap)
My rapid fire dps is 775k and my spike trap is 737k. Keep in mine, that is single target. The 737k would be multipled by each enemey hit by the spike trap.
sheet or paper dps refers to your dps if you were standing there and just shooting without the need to kite or taking deaths into account from bad skill / low ehp.
You can have 500k dps but if you die in 1 hit or have to run a lot to not die, you're not really dealing 500k dps.
There's another term you might have heard called effective dps. This is more like the up time in continuous dps relative to your sheet/paper dps and the skills your using.
ie. if you're using devouring arrow against a group of mobs - obviously that is a terrible skill choice vs spray of teeth or bola shot.
ie. if i'm doing 250k dps and can facetank on MP10 elites/ubers vs another DH with 500k dps who has to ballerina around 60% of the fight to not get 1 shot by Magdha's butterflies. Facetanking DH would have more effective dps.
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