@druin By the way - in your beautiful (srs, awesome stuff) primary spreadsheet (i'd never seen your TR thread somehow) WotHF:BF generates more spirit than any other skill except spirited salvo and gives you 15 uncapped ms.

Having a 10% wothf soj doesnt hurt either.

Thank you! I am sincerely glad you didn't take my previous post as a personal insult!

I re-read it and thought maybe you would.

I will absolutely try your spec. It is far enough removed from other specs that there is no good way to know if it works or not without trying it.

I am really glad that you enjoy my spreadsheet! Although many people seem to like my guides / comments the most, that spreadsheet is what makes me the most personally proud.

:D

While it is true that Blazing Fists mathematically makes the most spirit per second of any useful generator at 0IAS and 0CHC, when you stack those two stats it gets somewhat worse.

**Math:****IAS:**Because BF gives you IAS% and not a base increase in attack speed, it suffers from diminishing returns.

Example: BF does 160% paperdoll DPS per mob and then gives your paperdoll DPS a 15% IAS buff.

If you have 0IAS from gear, this will come out to 160*1.15 = 184% DPS.

If you have 50IAS from gear, you will have 160*1.5 = 240% DPS already and then an additional 15% from BF for 160*1.65 = 264

264/240 = 1.1 or 10% increase.

This means that with 50% IAS on gear, BF's buff is only a 10% increase in total DPS not a 15% increase as you might think.

Thus, the spreadsheet DPS would look like 160*1.1 = 176% DPS.

This may not seem like THAT big a difference, but it does mean that Blazing Fists does less damage than it would initially appear.

Similarly, the IAS buff is what gives Blazing Fists its VERY high spirit/sec of 10.49.

However, this is a base of 9.12 * 1.15 = 10.49

If you have 50% IAS on gear, you only get 10% increase in IAS from BF and so you end up with BF giving 9.12 * 1.1 = 10.03 which, while still much higher than all the other spirit gens, is less than it would initially seem.

**CHC:**Because Quickening, Strike from Beyond and Rising Tide all have spirit on crit effects, their spirit/sec numbers are not possible to calculate in my spreadsheet without knowing each individual monk's CHC.

Assuming a healthy average CHC of 33%:

Quickening has a spirit/sec of: 9.12 + (15*0.33*1.52) = 16.64

This is WAY higher than anything else and only goes up when you get more CHC.

Note: Because FoT:Quick is single target for the first 2 hits, this spir/sec does NOT scale well with more targets.

Strike from Beyond has a spirit/sec of: 8.04 + (10*0.33*1.34) = 12.46

This is pretty garbage when you consider the fact that Blazing Fists, without a spirit on crit mechanic makes pretty close to the same ... poor SfB :D

Rising Tide has a spirit/sec of: 8.17 + (5*0.33*1.17) = 10.10

This also sucks compared to Blazing Fists which doesn't really have that much worse of an AoE.

tl;dr - If you have a lot of crit, quickening can be pretty boss, otherwise Blazing Fists is stroonnnnng.