Druin, I've been upgrading my TR gear set and I believe I'm near optimized for my budget:)
I finally hit 130K unbuffed, with my CC at 44 and my CD at over 500 while having enough HP (I believe 35K+).
I gave up on me building my SW "damage" for TR and focused more on CD/CC and it's payed off...my xp runs got a little faster (and we all know it adds over time)...instead I swapped out my SoJ for a budget TR one (with 2.0 SR/6 poison dam/20% against elites and 7% TR CC)...I can tell the difference right away on that one item change.
I watched your last TR vid on youtube with the budget build, where you talked a bit about the TR SoJ...keep up the good work on your vids...I've referred a couple of beginner monks to your TR guide and they both liked it as well.
I am really glad to hear you are having such a good time!
Those stats sound really great and I expect you should be having a good time of it with TR at this point! :D
Thanks for the support!
Great and informative post Druin. I'm just sad that I found it after your insights have inflated the prices of Inna's Radiance, Stone of Jordan and Xeph Amulet! It is pretty amazing how the playstyle of one can affect the market so drastically.
Stones of Jordan w/ TR% & spirit regen and Inna's Radiance w/ spirit regen have become pretty elusive and expensive. I've been trying your build without these items since my Xeph Amulet cost me all my extra cash haha (40M, sigh).
I have been ejoying my runs, until I run into an elite pack that crowd controls me in some way (jailer, fear, etc). I usually die then.
Just wanted to give you a bump and a thanks. Cheers!
Thanks a bunch for the support!
Sorry about the Xeph ammy / SoJ thing ... that certainly isn't ALL my fault but this guide isn't helping things there :P
That being said, last I checked, you could still get 1.9+ spir/sec Inna's hats for <3m if you look for a little bit.
I would REALLY recommend getting one because it might help to solve your death to CC problem.
Currently, you are working with a spirit/sec deficit.
You have 1.93 (ammy) 0.33 (inna's set) 3 (MoH:C) 2 (CoR) * 1.47 (GP + Templar) = 10.67
You are spending 10* (1 + (0.07 + 0.08 + 0.09)) = 12.4
This means that you do not have enough spirit to TR forever, nor do you have enough spirit to use SSS:FO.
Here is how you can solve that:
1. Get a 1.9+ spir/sec inna's hat. This takes you up to ~13.5 spir/sec (a REALLY good number!!)
2. ditch the trifecta gloves. The IAS is hurting you and the CHC is low which is hurting you. You would gain money, xp/hr and effectiveness by selling them and buying 150dex 8.5%+ CHC 35%+ CHD gloves.
With these two changes you would now gain 13.5 spir/sec and lose 11.7 spir/sec.
This is a net gain while TRing which means you will always have enough spirit to use SSS:FO when you need it (elites with some sort of CC).
Assuming you don't want to go this direction, switch SSS:FO to BoH:Blazing Wrath and switch DR:Foresight to FoT:Thunderclap.
BoH doesn't cost spirit/sec to give you more damage (it snapshots into SW) and FoT:TC synergizes with SW:Cyclone to make killing elites MUCH easier.
Hope this helps!
01/04/2013 12:18 PMAnother bump for great info to read later
Posted by Boz
01/05/2013 10:32 AMdruin is there a mp5+ build and route for your great TR build.?
Posted by odoacer
Negatory ghost rider!
The HUGE benefit of TR is that it allows you to fluidly move WHILE killing. It does absolutely nothing for your actual ability to kill things (in fact it is much much lower than the cookie-cutter).
In MP levels above 0 you are spending more and more of your time actually attacking things compared to moving around the map. This means that the benefit of TR is lost and you are WAY better off using FoT:TC + SW:Cyclone to kill things.
You can keep TR on your skill-set because it's a GREAT escape skill and you can even keep using Skorn because it's a pretty great wep, but you will no longer be using TR to kill things.
Personally, despite my love for TR, I use a 1h/shield FoT:TC + SW:Cyclone + Dashing Strike: Quicksilver as my "high-MP" build.
Hey Druin, you think i'm ready for some TR.
I been holding off because I wanted a pretty darn good TR set. For 12m and some donated items I was able to achieve the following: http://d3up.com/b/211563
It's 5.17 spirit/sec from gear
94.7k unbuffed DPS
360 All resists
No room for Fleet Footed. Not sure If I want to hold out longer for some better TR gear or dive in now...
the 12m bought me the belt/ring/amulet.
That gear would be fine for a Spec Variant B setup.
The lack of sustain is pretty rough.
I'll just talk to you in game about it. I have some stuff that would probably make your life a LOT easier. :P
01/06/2013 07:43 PMBump for sticky
Posted by BabyM
Thanks Druin (and Seaboots). This has been a great help to me !
My monk found a nice dex skorn (1347dps 473dex 148vit 163cd) on Friday which motivated me to try this build.
I have skipped a generator using BoH instead and keeping BoH up all the time for a nice boost to TR. TR seems to have enough damage even to kill elites whenever SSS, which is on left click, is on cooldown. I did try TC but I found SSS insta-kills elite packs it's so much faster.
I didn't see it mentioned above, but minimum damage on weapon is very important I think, much more than average damage.
1. If no spirit gen is working for you then go you! :D I do not recommend it because spirit gens offer a lot of options, are mathematically more dps to elites and Foresight's damage buff is bigger than Blazing Wrath's.
With that said, there is definitely an argument to be made that the fluidity of movement that TR gives can increase your DPS "uptime" and actually end up killing elites as fast or faster ... definitely not a beginner's strat but a very interesting one! :D
2. As for the min vs max vs average damage thing, the VAST majority of your damage comes from Sweeping Winds and MoC:Submission both of which do continuous damage and therefore average out your wep's min/max for you.
Min is better for the TR and Cyclone portion of the damage you do, but that is a pretty minor concern.
Again, not a beginner's thing but certainly something to be aware of thanks!
I've been trying using a leoric instead of a SoJ and it seems to be working well. With only 1 piece of gear that gives spirit regen I still get 11.71 (I think) spirit regen thanks to MoH Circular breathing and the 2 standard passives.
So I get this question a LOT and I always have the same answer:
Leoric's gives you ~12-18% more total xp per run. IE: If you get 7,000,000, you would get between 7,840,000 and 8,260,000 xp instead.
However, you have to give up either SW:Cyclone (for inner storm) or MoC:Submission (for MoH:Circ). If you think that you can't get between 12% to 18% more kills with one of those two skills, than Leoric's makes sense. It isn't a no-brainer though and I personally didn't like it because I felt the damage spread gained through Cyclone + Submission > 12-18% more xp.