Ahhhh, what a nice weekend! Now, back to my day job ... this thread! ;)
Druin - thanks for the help the other night w/ the hellfire rings! Could you do a quick gear check for me? I've got my tempest rush gear on now and am wondering what I should upgrade next. I took your advice and switched from a 1.7 spirit regen inna's radiance to a 1.9. What next Druin, the happy monk?
Hey Mill, it was my pleasure to help you and Joy out! :D
I know we talked in game so I am not sure if you are looking for any more advice/ect.
That being said, I have very little. I feel like your gear-set looks fantastic, you have plenty of DPS, HP and mitigation and the 10k globes stat on your Inna's chest is a fantastic addition.
The only thing I think you should look out for would be pickup radius. You could either get it on Strongarm (cheap) or Inna's Belt (more gold but your belt is your worst Inna's item).
Other than that, you are looking good to go my friend. Let me know if you have specific questions! :D
Can you give me some advice on my monk?
I take some time to kill in mp0 and i die easly... kind of disapointed its the first time im trying a monk :\
To be honest, your monk looks pretty good. You have all of the requirements and a pretty great 14 pickup radius.
Your All resists are a little low which probably has to do with why you die but you have plenty of HP and DPS.
I am glad to see that even though you have a TR crit SoJ you are going with Inner-Sub instead of Cyclone-Circ because you do not have enough crit chance to make Cyclone-Circ work all that well.
If you are having trouble killing things I would guess that you need to make some edits to your pathing and play-style more than your gear because you have quite a bit more dps than I do in my Spec Variant B video and I kill things quite well.
If you need any specific help I would be happy to assist you in game so just let me know!
First of all, great guide and thanks for taking the time to help the monk community.
I have two questions for you:
1) I am currently using variant B of your middle-tier guide and I am doing ok. I am thinking to give a try to variant A, but I was wondering if there is a substantial difference in terms of exp/h between variant A and variant B. Do you have any info to share about this?
2) Based on the preview of patch 1.0.7, it seems to me that there maybe a significant incentive to make a TR build that is viable for MP1. In fact, 25% exp bonus seems pretty sweet, but 50% more life for monsters may require a significant increase in DPS to continue one-shotting white mobs. This may be feasible only for super-geared monks. Any thought on this?
Thank you very much in advance for your response!
Thanks a lot for the support and I am glad that you liked the guide! :D1.
Spec A has quite a bit higher potential xp/hr than Spec B. The reason for this is that Spec A uses Cyclone which has virtually no "cap" on how much xp/hr it can give you. The more Crit and DPS you pump into that skill, the more xp/hr you get via it cleaning house.
That is not the case with Spec B though. As you increase your DPS, you slowly approach a point at which you kill everything Inner Storm Touches and then your xp/hr gains from gear start to fall off because you can't MORE than one-shot mobs. The range on Sub is the only thing that really increases your xp/hr at that point and even that is pretty small compared to the absolutely MONSTER range on Cyclone.
That being said, the only difference is their ability to scale. At the 25m gear mark Spec B out-performs spec A because you can get higher DPS with lower crit by not paying for "maxed stat" gear which ALWAYS costs more than balanced gear.
If you are looking to progress forward with your TR monk, I would highly recommend switching to Spec A and then progressing forward until eventually you can make the jump to the End-game spec.2.
Because of the way that xp% bonus has diminishing returns of effect, I would be VERY skeptical as to the effectiveness of Monster Power > 0.Example:
Let's say, with no bonus at all, a given MP0 run gives 4m xp.
With your "normal" bonuses you will get 31% from ruby in helm, 35% from hellfire and 7% from hellfire on merc. Then you will also get between 0% and 75% from NV which I Will average to 50% assuming you have 75% for more of the run than you have 0%.
Total Bonus% xp: 31+35+7+50 = 123%.
This means that you get an additional 1.23 * 4m = 4.92m xp.
Total xp from the run: 4 + 4.92 = 8.92m
Now let's say you did that exact same run on MP1.
You still get a base of 4m xp from the monsters. (Monster Power does NOT increase base xp)
You now have an additional 25% bonus xp for a total of 123% + 25% = 148%
This means you get an additional 1.48 * 4m = 5.92m xp.
Total xp from the run: 4 + 5.92 = 9.92m xp.
How much more xp is that than on MP0? 9.92/8.92 = 1.112 or 11.2% more xp.
Then you have to ask yourself, was the run 11.2% longer because the monsters have 50% more HP? If yes, it was absolutely not worth it. If no, it was worth it.
I can probably run MP1 and see nearly a net-zero change in my xp/hr but I also have VERY good TR gear. Most TR monks are BARELY 1 shotting MP0 trash and would be doubling back constantly in MP1 for a >11.2% increase in run time.
Therefore: I seriously doubt MP1 will be worthwhile for TRing for xp.@Cocopup1.
I have never experienced this but I believe it should be fairly easy to test so I will try and do so and then get back to you with my results.
It has been recently brought to light and confirmed that various parts of TR do "snapshot" just like SW. Specifically the spirit cost has been shown to take a snapshot of your Attack Speed.
This "snapshotting" mechanism would be the only thing I could imagine having that sort of effect but I don't see why it would effect the Proc C of TR based on SW stacks.2.
I have confirmed that the "proc" of SW at 3 stacks does NOT do additional damage. Therefore I can only assume you are experiencing the wonderful magic of SW:Cyclone. The additional instant hit when Cyclone procs adds a large amount of damage at the time of proc. I would assume this is what you are experiencing.
There really shouldn't be any positive correlation between move speed and kill speed. Because your skills all do damage over time either continuously or over non-variable intervals, moving more quickly should only DECREASE your effective kill speed while you move.
I would guess this is quite simply a perception-bias.3.
This I most certainly have experienced. There are some seriously messed up things regarding the cost of TR.
There has been some pretty strong evidence to suggest that even the pattern with which you move effects the drain of spirit from TR. If you run in a strait line, you will get a consistent 10spir/sec per 1.0APS drain, however, if you run in a zig-zag pattern, you will see a higher drain than 10spir/sec per 1.0APS.
I have also noticed this specifically with Fleeting Shrine.
I am going to guess it has to do with the way TR is calculated as being "on" and that it has nothing to do with TR actually scaling with Move Speed in any way.
I know many people have reported de-syncing issues with maxed move speed + fleet footed + fleeting shrine + TR and I would guess that game just has a harder time doing its calculations correctly when you are flying! :D
I'm having a bunch of fun so far with my monk <---- (see profile) What do you think the next steps are? Trying to get that Xeph ammy with Crit is expensive so I can drop exhaulted, but will it push me below the threshold for damage? Where should I try and upgrade from here? I got pretty lucky on some of the items I found for cheap, but last remaining ones to get to the 6.33 on gear is tough. 6.33 sp/sec includes the full set bonus too? so realistically only 6 is needed from helm+soj+xeph?
Might try for the gloves next, although I really like the stacked phy resist+ all resist since most of the damage that kills you in this game seems to be physical (reflect, etc all comes back as physical).
Ugh, and now I see that a blue has confirmed that they're "fixing" snapshot monks in 1.07. Welp I guess it was fun while it lasted. Is this build still viable without the extra damage from blinding flash?
You have nearly perfect gear so I sincerely doubt that you are actually having trouble. With a gem in your wep and dex instead of vit gems in your pants you would have PLENTY of DPS to plow through everything.
Grats on that A M A Z I N G xeph ammy. We are all jealous! :D
Fixing snapshot will barely effect TR so I really wouldn't worry about it.Math:
I will use Firestorm as an example here because it is a lot easier to do the math for. Assume Cyclone is a slightly larger % of your total damage and is therefore more highly effected by this nerf.
Current SW damage: 45%(SW).
to 45% * 1.3 = 58.5% DPS.
Submission does 12% DPS.
TR does 85% DPS but in a MUCH smaller area.
Let's pick some estimated numbers here (the real math is nearly impossible to do because of player choice).
Let's say if TR does 1x of it's DPS, SW does 4x of it's DPS because it has such a bigger radius and will therefore hit mobs that TR would miss.
Sub will do something like 6x of it's DPS because it's radius is HUGE.
So the Scaled damage%'s are:
0.585 * 4 = 2.34 SW DPS
0.12 * 6 = 0.72 Sub DPS
0.85 * 1 = 0.85 TR DPS
Total DPS: 3.91.
This means that, with Faith, you do 3.91x your paperdoll DPS to mobs around you at all times while channeling TR.
Now let's replace Faith with Blazing Wrath.
SW: 0.45 * 1.15 = 0.5175 or 51.75%. This is much lower than the 58.5% from Faith however, your other skills get DPS buffs from Blazing wrath that they didn't get from Faith.
New Sub damage: 0.12 * 1.15 = 0.138 or 13.8%
New TR damage: 0.9775 or 97.75%
New Scaled damage%'s:
0.5175 * 4 = 2.07
0.138 * 6 = 0.828
0.9775 * 1 = 0.9775
As you can see, 3.88 IS lower than 3.91 but not by much.
The big things you are giving up is the decreased kill-speed on Elites where you currently get the benefit of Faith's 30% buff almost permanently.
As I said, Cyclone has a higher scalar than Firestorm and my scalars might be off a bit as I guessed to make them but the point remains. The difference between Faith and Blazing Wrath will be minimal.
Note: I have personally tested my own gear-setup with ZERO snapshotting and I can TR perfectly fine.
Hi, i have a couple of questions, i am running option A
1) i would like to know how good for TR is my SoJ. Stats: 6% Poison dmg, spirit rege 1.97, dmg against elites 20% and CHC of TR 6%. I bought it for 4M
2) what is the optimal AS - right now i have spirit rege 12.75 (with templar 13.88). Since my CHC is only 35.5% (+6 TR crit from SoJ) and would rather have scoundrel as follower
3) with my low AS deadly reach seems quite uneffective, since getting the third strike is almost always wasted (demon ususally dead) and FoT is much faster spirit rege, so i am just getting the wrong impression or is the FoT better for low AS? And i am not using DR for snapshot
Thx for answers
Hello Long Island,1.
That is a very good TR SoJ. Congrats!2.
The optimal Attack Speed for TR (currently) is 1.08-1.09. This means the ONLY IAS gear you have is Inna's Pants.
Looking at your profile I see you have a 8% IAS ammy and 9% IAS pants. If you got an ammy with CHC and CHD instead of CHC and IAS, you would have 0.8 less spir/sec COST on TR and then you would be able to channel forever AND gain enough spirit to use SSS:FO while also using a Scoundrel.
This would increase your dps, Cyclone spawn rate and overall xp/hr.3.
Ideally, you should only rarely be using DR:Foresight to kill elites. SSS:FO should kill 1 elite pack every 30s so you should have the least number of elites/run possible that need to actually be hit.
During the time you are NOT killing elites with auto-attacks, Foresight is helping you out by killing trash mobs faster through it's buff (Assuming you snapshot it or combo something every 30seconds).
You are more than welcome to use FoT:TC though, if you do, I would recommend using BoH:Blazing Wrath instead of SSS:FO because FoT:TC will be your primary way to kill elites and you will be losing the 18% damage buff from Foresight to help you with trash mobs.
y u no bump?? :p
I rarely post on this thread over the weekends. They are my chance to get hammered and spend time with the wife (sometimes both!) so I reserve long-winded thread-responding for time at the office while waiting for customers to call me! :D
Thanks for the bump ;)@Sain7
I am really glad to hear you got it all working!
Those are some good tips and totally agree about the way to play with Cyclone. You have to really get in the "flow" of it and be at peace knowing your little buddies are doing their job or else you will spend tons of time killing things they would have happily killed without you! :D
I have recently been made aware of the Firestorm-Circ build and I will be working on it in the future to add it to the guide as a Spec Variant B 2.0 setup!
so my TR monk is doing quite well. im leveling pretty quick now (10 levels over the weekend!!!) and im looking to see if there are any easy upgrades now. im looking for more dmg so i can hit mp4ish. im rolling mp2 well right now and only die when i dont pay attention, get walled on a cooldown/RD or fallen maniacs. i have about 583 AR with OWE and 170~ dmg fully buffed.
currently with templar, i am in a + Spirit regen area (but barely). i checked for better Xeph ammys and they are hella expensive. the only other options are rolling a better hellfire (which im hesitatant about since it had AVG, +AR, CD and hellfire luck is HORRIBLE for me), or get better versions of my gear :\. each one is like 50+m each.
what do you think would be the most bang for my buck?
Hey there Griever,
Glad you are having a good time with the build!
Your gear looks pretty darn good so I am going to say that any upgrade is going to be expensive now.
By the looks of it you have two main upgrade paths:
1. Focus on low-MP xp/hr farming
To do this, you are going to want to get a CC% Nat's ring. They are extremely expensive but it's an "easy" way to get a "free" 4-5% CC.
You can also/instead farm up a CC Hellfire but, as you said, RNG can really suck! :D
2. Focus on that higher-MP goal
To do this you are REALLY going to want a Lifesteal Skorn.
Lifesteal might not be 100% required on MP0 but it is SUCH a big deal as soon as things stop dying instantly.
Saving up 100m or 200m and blowing it on a pretty good (1350 DPS 160%+CHD 5%+LS) Skorn would make ALL the difference in both dps and survivability.
Good luck buddy!