Diablo® III

Monster Power should go to 11

Monster Power should really go up to 31. I mean you play all the way up, all the way up, and you're on Monster Power 30.

Where can you go from there? If you want that extra push, you could switch up to 31.

Monster Power 31.
Edited by helldemon#1353 on 11/30/2012 4:14 PM PST
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It'd be fun to actually control the percentage of the damage and health bonuses the mobs get.
And that would affect the drop percentage of keys and parts along with MF/GF.
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Monster Power should really go up to 32. I mean you play all the way up, all the way up, and you're on Monster Power 31.

Where can you go from there? If you want that extra push, you could switch up to 32.

Monster Power 32.
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Oops, didn't get the Spinal Tap reference.
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Monster Power should really go up to 33. I mean you play all the way up, all the way up, and you're on Monster Power 32.

Where can you go from there? If you want that extra push, you could switch up to 33.

Monster Power 33.
Edited by Nikolai#2392 on 11/30/2012 4:37 PM PST
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spinal tap
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11/30/2012 12:23 PMPosted by Yup
Oh no, you're not dying that easily thread. I want all the world to see these tools who know not of the spinal tap.


Agreed.

On the plus side, this thread has given me so many kiddies to add to my ignore collection.
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lol
Edited by dixpointun#1461 on 11/30/2012 6:15 PM PST
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I envy us.
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Monster Power should really go up to 34. I mean you play all the way up, all the way up, and you're on Monster Power 33.

Where can you go from there? If you want that extra push, you could switch up to 34.

Monster Power 34.
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Monster Power should really go up to 35. I mean you play all the way up, all the way up, and you're on Monster Power 34.

Where can you go from there? If you want that extra push, you could switch up to 35.

Monster Power 35
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No. It could go to 1000 and it would not matter if its not balanced out. I think its great addition to the game, however it needs to be more fine tuned.

To do that, personally I would like to see inferno MP0 hard again. At this point its like playing in hell or nightmare before MP was added.

The highest MP should be next to impossible to beat. Not a just time consuming.

MP0 through 5. Make 5 much harder then MP10. Same for MP0, make it a challenge again.

Otherwise, your gonna see a huge "nerf" in drops in lower MP levels.

Making an 11th level is just kind of redundant.



My favorite post in this thread. LOL
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