Diablo® III

Is my account flagged for getting bad drops?

12/04/2012 12:27 AMPosted by IAM
When you have eliminated the impossible, whatever remains, however improbable, must be the truth.


You have completely misquoted.
It's not: "whatever remains, however improbable, must be the truth"
But instead: "somewhere...within what remains, however improbable, there must be the the truth"
You're voicing a logical fallacy of omission.
It's a lie by any other name.
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I came here to say that Blizzard's RNG calculator is terrible. It should be consistent when playing a game. Who cares if everyone and their mother has 3 full pages of legendaries? The roll for stats is what matters in the end, and even then its usually complete !@#$. Real RNG can have HUGE sways in the luck/non-luck but a game RNG shouldn't be so. The reason is because people get bored. In a real life gambling situation, it wouldn't work because casinos wouldn't make money. But in a video game, its quite the opposite. The company SHOULDN'T BASE THEIR RNG OFF OF A MONEY MAKING STRATEGY!

And that folks is why the RMA is a toxic, crap addition to a wonderful game franchise such as Diablo.
Edited by OldGrampa#1168 on 12/4/2012 12:45 AM PST
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12/03/2012 10:54 PMPosted by zenguppy
I believe that Blizzard dont have the intention to control the drop, but they failed to idenitfy the problem of their server.


I think you've put your finger on the pulse, and the very crux! perhaps at the beginning, and perhaps even now Blizzard has refrained from manipulating the "drop formula." But I ask you?...if you're first and foremost a publicly traded company who's indebted to its' share holders...(see http://www.dailyfinance.com/2011/11/17/why-activision-blizzard-will-never-be-great-again/)...and then perhaps, for the Blues who talk to you here on this forum...you're real concerns are never really going to be on the top of "their list."

You are now here to be milked like a cow...well, at least as long as you continue to moo. And don't get the wrong idea. It's not anything personal!...just business!
So now...they're "calling all of you D3 warriors!"...please just step up to your nearest online Activision Blizzard cattle truck and repeat after me...mooooooooo...mooooooooo!
Because the new company line is:
"Our warriors are the best warriors, and they'll always make really tasty hamburgers!"


They dont need to control drop. Just limited the total numbers in the whole server to control the DPS / power level.

Once you get godly item you are closer to the end. Once more and more player gear up and wont need to buy in AH. < transaction stop
Next they release next level of Affix in new patch and all your old gody item become rubbish and worth 0.....< transaction start again!
Again new wave of item come and they raise the DPS/ powerful to nexts upper limit and you guys back and "buy" new things. Ok 1 2 month after more and more play reach toppest, < transaction stop they do it again! Next level .........< transaction start again!

They earn services charge in transaction number but not amount.
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I think you've put your finger on the pulse, and the very crux! perhaps at the beginning, and perhaps even now Blizzard has refrained from manipulating the "drop formula." But I ask you?...if you're first and foremost a publicly traded company who's indebted to its' share holders...(see http://www.dailyfinance.com/2011/11/17/why-activision-blizzard-will-never-be-great-again/)...and then perhaps, for the Blues who talk to you here on this forum...you're real concerns are never really going to be on the top of "their list."

You are now here to be milked like a cow...well, at least as long as you continue to moo. And don't get the wrong idea. It's not anything personal!...just business!
So now...they're "calling all of you D3 warriors!"...please just step up to your nearest online Activision Blizzard cattle truck and repeat after me...mooooooooo...mooooooooo!
Because the new company line is:
"Our warriors are the best warriors, and they'll always make really tasty hamburgers!"


They dont need to control drop. Just limited the total numbers in the whole server to control the DPS / power level.

Once you get godly item you are closer to the end. Once more and more player gear up and wont need to buy in AH. < transaction stop
Next they release next level of Affix in new patch and all your old gody item become rubbish and worth 0.....< transaction start again!
Again new wave of item come and they raise the DPS/ powerful to nexts upper limit and you guys back and "buy" new things. Ok 1 2 month after more and more play reach toppest, < transaction stop they do it again! Next level .........< transaction start again!

They earn services charge in transaction number but not amount.


Well spoken my friend.
...as another happy cow who's in line to board the Blizzard Activision truck of "happy living"...
Your ideas are so very confusing!
Here, I thought that our pastures were all about honesty and the sweetness of our milk...
But Nay!
I fear that that some quick slaughter is near, even for our golden calf.
Where your neighbor might give a care...
Now your favorite game company looks upon you as a tender morsel to be devoured.
You were once a great barbarian...
With high AR and DPS!
But now, indeed
You're just nothing more than hamburger!
Edited by zenguppy#1228 on 12/4/2012 2:01 AM PST
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12/04/2012 12:45 AMPosted by OldGrampa
And that folks is why the RMA is a toxic, crap addition to a wonderful game franchise such as Diablo.
Real money for in-game items always existed. It was in Diablo 2, you were just blind to the reality.

So no, the RMAH did not ruin D3.
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I posted in [url="http://us.battle.net/d3/en/forum/topic/6893559887?page=4#63"]a similar thread[/url] recently, and I’d highly suggest you check it out, because it goes into the nature of probabilities and [url="http://us.battle.net/d3/en/game/guide/items/equipment#magic-find"]how Magic Find works in Diablo III[/url].

In brief: drops are in no-way controlled on a per-player or account basis. What you are experiencing, be it a Legendary hot streak or dry spell, is simply a result of RNG.


And the award for best-supporting troll feeder goes to....

even extended the thread lol, really?
Edited by MasterJay#1651 on 12/4/2012 1:43 AM PST
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Real money for in-game items always existed. It was in Diablo 2, you were just blind to the reality. So no, the RMAH did not ruin D3.


That's almost funny! ...sort of like making a Thanksgiving toast saying "it's too bad about all the murders, plane crashes and drug dealing going on in our family over this past year, but what a big fat turkey is there for us tonight!
I suppose it's all kinda relative...like D2 vs D3, and who in your family isn't in the slammer at the moment.
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That's almost funny! ...sort of like making a Thanksgiving toast saying "it's too bad about all the murders, plane crashes and drug dealing going on in our family over this past year, but what a big fat turkey is there for us tonight!
I suppose it's all kinda relative...like D2 vs D3, and who in your family isn't in the slammer at the moment.
Meh, people want to make the argument "but D2 was better because it didn't have the RMAH!" I just show that it's an untrue argument. D2 had a real money value attached to every piece of gear. It didn't "ruin" D2, and it didn't "ruin" D3.

One of the foremost things that makes D3 less enjoyable for people that played D2 isn't the AH or the RMAH; it's that most people aren't 12 years old anymore. Combine that with a game that's written for 12 year olds, and you see the issue quite plainly.

I'll leave with this: everyone wants to be above average. Every thinks they are above average. When you move the average bar up, people get upset. Everyone wants the bar set directly below their own ability. Contemplate that in terms of Diablo 3 gear.
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I feel the exact same way OP I have found 1 legendary item since i reached lvl 60... So i quit lol D3 is dead and Blizz doesn't care about the people that play it anymore.
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Yes
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If it wasn't before, it is now.
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I posted in [url="http://us.battle.net/d3/en/forum/topic/6893559887?page=4#63"]a similar thread[/url] recently, and I’d highly suggest you check it out, because it goes into the nature of probabilities and [url="http://us.battle.net/d3/en/game/guide/items/equipment#magic-find"]how Magic Find works in Diablo III[/url].

In brief: drops are in no-way controlled on a per-player or account basis. What you are experiencing, be it a Legendary hot streak or dry spell, is simply a result of RNG.


sorry man u may as well quit saying such thinks because until an independant team is alowed to disecet bother client AND server side diablo to find out for sure no one is going to believe the company line :D
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i have only gotten 6 joke legendary items ever and i have 300% magic find so pathetic
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i have the download copy aswell and for like 3 weeks in a row i found 5 to 6 legens in a run after i found my first witching hour and made 400m off it and then sold the 300 of that i haven't found any thing at all
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im glad they made the drops worse. it helps the gold to real money ratio go up. it makes our gold more valuable and good drops more valuable also. if you found items that were good then the value of everything would go down. sad but true, its all part of economics.

It also makes the rare good drops that much more exciting to find. :^^ have some patience guys.
Edited by Superfluous#1164 on 12/4/2012 5:57 AM PST
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i was thinking the same!
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In brief: drops are in no-way controlled on a per-player or account basis. What you are experiencing, be it a Legendary hot streak or dry spell, is simply a result of RNG.


lmao! "drops are in no-way controlled on a per-player account basis".......means nothing, all your saying is "oh we dont ninja nerf drops per player, we just do it across the board"

im fed up dude, this game is nothing but a scam blizzard has tried to package and sell a money making machine, using a "sequel" to an awesome game as means to disguise it.

they dont tell us half of the stuff they change in game, give us mediocre content to keep us busy, providing no basis on anything that they do "buff" or nerf. its always "this is what we think is best for the game"..no! it isnt, its whats best to keep your filthy grubbing paws and pockets full of $$$.
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I've been saying this for a few weeks now. I agree, the drops have been cut dramatically. I haven't even played in over a week because the last time I played for about 8 hr run, I didn't get one legendary. I didn't even get one good rare! They were all bad rolls...

ONE NOTE* I did NOT buy the digital version, so I can't agree with that part of the theory. I got the collectors edition from Best Buy! Cool book, and interesting content with the art concepts and such... Worth it, I'd say-
Edited by HankHill#1909 on 12/4/2012 6:28 AM PST
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I posted in [url="http://us.battle.net/d3/en/forum/topic/6893559887?page=4#63"]a similar thread[/url] recently, and I’d highly suggest you check it out, because it goes into the nature of probabilities and [url="http://us.battle.net/d3/en/game/guide/items/equipment#magic-find"]how Magic Find works in Diablo III[/url].

In brief: drops are in no-way controlled on a per-player or account basis. What you are experiencing, be it a Legendary hot streak or dry spell, is simply a result of RNG.
Not per player or account, but they are controlled. Thanks for clearing that up :)
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