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I got a fist that had 600 loh, 3.5 percent lifesteal.... 200 dex..... a socket....... AND A DPS VALUE OF 200!!!! 200 freaking dps, this game laughs at people that play it. Diablo himself is controlling stats on gear. Stupid, and I haven't gotten a legendary in weeks.
When I played my level 40 barbarian, I got 5 legendary drops in one hour of finishing up Act 3 on Nightmare. Meanwhile, my level 60 demon hunter, with whom I've killed over 5,000 elites, I've found a TOTAL of three legendary items. They were worthless. I've sold one item that I found, for 4,000,000 gold, but that was before patch 1.05 when all of the item values decreased significantly. Other than that one item, I've never sold any item I've found for more than 200,000 gold... Monsters are dropping crap for me.
But that's okay, I'm getting to work farming parts and stacking up a bunch of Inferno machines. After a while, I'll use them all, and hopefully try to get a decent Hellfire Ring.
Edited by TLIoInferno#1551 on 12/20/2012 3:51 PM PST
dont think thats it... i bought the box from the store and yet my drops are unbelievably retarded. im always asking myself the question why does blizzard do this... honestly. It makes the game so frustrating to play. Im farming MP 4-5 ponies and act 3 and 4 and i honestly have beyond retarded drops... and friends of mine who are playing on mp 1 act 1-2 get amazing legendary drops. Im just trying to understand why this is happening :)
Edited by BlackHand#2861 on 12/22/2012 3:48 AM PST
I posted in a similar thread recently, and I’d highly suggest you check it out, because it goes into the nature of probabilities and how Magic Find works in Diablo III.
Prove it please. Give us the average world wide Legendaries/hour played since this game was released. With the ability to sort through the data in all ways imaginable.
I don't believe that the drop rates are stable and legit for any extended period of time. Altering rates on a individual player basis may be a little bit farfetched, but I am convinced at the very least drop rates are adjusted by some unknown cause or factors independent of a consistent RNG system.
How come drop rates always spike so high right around when patches come out, but then they gradually decrease? I would bet the majority of people have found less Legendary items per paragon level as they have progressed, which statistically makes no sense given the increased magic find and experience required per level.
This is my thoughts on the drop rates being rigged and unfair:
Edited by Tokadub#1875 on 12/22/2012 4:01 AM PST
Can you confirm drops are in no-way controlled by any factors other than a RNG system that cannot be altered or manipulated in any way (both directly or indirectly)?
Didn't think so....
I like how they specifically say they are not controlled by a per-player or account basis. But they are probably controlled based on AH saturation and whatever phase of Blizzards economic experiment they are currently toying with.
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